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Required Mod Suggestions


Tulsa299

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Hey guys I happened upon a CD-version of Oblivion recently and thought I'd give it a try.

I've been modding for ages now, Skyrim, FO3/NV/4

 

Just a few questions:

 

What are some required mods?

 

Will I have problems using a CD version with MO, should I even use MO?

 

Should I know anything about bashed/merged patches?

 

Thanks guys.

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I have an old CD version as well. No problem at all using MO, Bash, or any other tools. Everything works as it should.

 

As far as required mods I really love Qarl's texture pack. It is very much like the original look and feel just higher resolution. Also Darn UI , HUD status Bars and Enhanced Hotkeys are always loaded.

I also have the Unofficial Oblivion patch and the patches for the DLC's of course.

I have not really modded Oblivion extensively though. I have used Oscuros Overhaul and Monster Mod in the past but lately have been running the game closer to the original with just a few tweaks.

As in all things gaming these are subjective of course.

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Thanks for the advice, I've decided to start "small" and add over time, here's my current mods

 

 

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
All Natural Base.esm
Mart's Monster Mod.esm
Better Cities Resources.esm
FCOM_Convergence.esm
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Oblivion Patch.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
Francesco's Creatures and Items Resources.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
All Natural - Real Lights.esp
All Natural.esp
All Natural - SI.esp
All Natural - MMM Patch.esp
All Natural Real Lights - Better Cities IC Patch.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_EntropicOrderHardcore.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Mummies.esp
Mart's Monster Mod - RadiantAITweaks.esp
Knights.esp
FCOM_Knights.esp
Oblivion Citadel Door Fix.esp
MaleBodyReplacerV5.esp
Better Cities .esp
RTFemaleReplacerV12.esp
Better Cities Full.esp
xulRiverEthe.esp
xulTheEasternPeaks.esp
xulCloudtopMountains.esp
xulAncientYews.esp
Better Imperial City.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulCheydinhalFalls.esp
xulSilverfishRiverValley.esp
xulBlackwoodForest.esp
xulBeachesOfCyrodiilLostCoast.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulArriusCreek.esp
xulSnowdale.esp
xulAncientRedwoods.esp
xulJerallGlacier.esp
xulEntiusGorge.esp
xulCliffsOfAnvil.esp
xulBrenaRiverRavine.esp
xulTheHeath.esp
xuldarkforest.esp
xulAspenWood.esp
xulFallenleafEverglade.esp
xulRollingHills_EV.esp
xulSkingradOutskirts.esp
xulImperialIsle.esp
Better Cities - IC Imperial Isle.esp
Better Cities - Leyawiin Flooded.esp
Oblivion_Character_Overhaul.esp
Better Cities - Open Better Cities.esp
BC_Aristocrat_UL Patch.esp
xulStendarrValley.esp
xulPantherRiver.esp
Grass Overhaul.esp
xulPatch_AY_AC.esp
Better Cities Anvil Open - Knights of the Nine.esp
Better Cities Chorrol - Knights of the Nine.esp
HUD Status Bars.esp
Dungeon Actors Have Torches 1.6 CT.esp
BrighterTorches_v1.2.esp
OMOBS_SI.esp
OblivionReloaded.esp
Bashed Patch, 0.esp

 

 

 

Any more suggestions?

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Thank you for the suggestion although your mod seems a little too complex for what I need right, I don't know what irks me yet.. Also I'm a bit of a gaming masochist, I like to be beaten and called Nancy pants.. Although it does look interesting, I'll be sure to check it again in the future.

Whilst I'm here, I tried playing Oblivion, or maybe it was Morrowind, a few years ago and I stopped playing because I learned that every sword (offensive) hit was chance based and hated the idea.. Is this true for Oblivion and do any of the mods I have change it to something else? Feels like it does, I would of read the mod pages but... FCOM.. It bested me.. For now.

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Hey Tulsa, I hope your game Is running well, I started an intensive modding project with Oblivion earlier this year having not played my favourite game for sometime, and never actually doing a playthrough of Oblivion fully modded. I had modded the game smoothly, loading up fine and it ran fine. But I think I may have over did it, and the game was crashing very frequently. So this time round, after every mod I install, I'm going to play for awhile, see what happens. I'm going to use Mod Organizer and Wrye Bash aswell. Have you used only these 2 programs or have you had to revert to Oblivion Mod Manager for some mods?

Edited by Iameggman
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Also I'm a bit of a gaming masochist, I like to be beaten and called Nancy pants..

 

FYI my AoG mod now support that 'beat up player' mode, its called Greed Wrath (ak Random Encounter Spawn)

rule is : in X second and in Y chance, player will get random monster spawn.

If you want to really feel get beaten up that much just setting it to >> in 10 second and 100% chance Greed Wrath will spawn

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