Deleted2948850User Posted December 2, 2015 Author Share Posted December 2, 2015 Good luck! Do let me know if the bug reoccurs, I'm interested to know as to what causes this. Link to comment Share on other sites More sharing options...
Amstrad Posted December 2, 2015 Share Posted December 2, 2015 Once the overrides extend to more than just the SanctuaryExt02 cell (eg: the SanctuaryExt03-9 cells) the previously mentioned power armor bug returns. This may mean that this workaround is safe for use on single cell settlements, but not larger ones. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 2, 2015 Author Share Posted December 2, 2015 That can't be it.. My .esp uses both the Red Rocket exterior cells and doesn't produce this bug.. Link to comment Share on other sites More sharing options...
Amstrad Posted December 2, 2015 Share Posted December 2, 2015 (edited) Trip report: Just expanded my previous test at RedRocket to include the second RedRocket cell, confirmed to trigger the bug. Edited December 2, 2015 by Amstrad Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 2, 2015 Author Share Posted December 2, 2015 Huh, now I'm really curious as to the cause.. Still can't reproduce it. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 2, 2015 Author Share Posted December 2, 2015 This is very odd. I've somehow managed to trigger this bug, not sure how. It seems though this doesn't apply to every container,seems that only the PA's and containers that were there already there are affected. Weird thing is, I've removed my modded .esponly to find that the 1st combined object I've detached still has the modifications I've made to it in-game even though earlier testingproved that those changes should've been undone once the mod was removed.. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) I found out why it didn't undo the changes for me, another one of my mods which adds a new set of clothingto the same cell as that combined object. Apparently adding a new placed object instead of overriding onehas the same effect when it comes to detaching combined objects, who knew. I'll test whether or not adding a new object still causes this bug. Edit: Messing with the placed objects in any way seems to have the same effect. Be it overrides or new forms,they all seem to both trigger the combined objects detachment and the container respawn bug =/ I'm currently experimenting for a viable, bug free workaround. Edited December 3, 2015 by Guest Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 3, 2015 Author Share Posted December 3, 2015 I've found the reason for this bug, it's a problem in the game engine. Apparently editing the cells causes the cell updateto break which in turn resets all furniture items (yes, this includes PA frames) to be reset to their starting values. It doeshowever not seem to affect containers that you've placed yourself and for some reason PA frames that were bought fromvendors. This means that at this time I have no solution for this bug and we'll have to wait for Bethesda to fix the cell update. Link to comment Share on other sites More sharing options...
Recommended Posts