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Combined Objects workaround (Non Ref AV Objects)


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Once the overrides extend to more than just the SanctuaryExt02 cell (eg: the SanctuaryExt03-9 cells) the previously mentioned power armor bug returns. This may mean that this workaround is safe for use on single cell settlements, but not larger ones.

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This is very odd. I've somehow managed to trigger this bug, not sure how. It seems though this doesn't apply to every container,

seems that only the PA's and containers that were there already there are affected. Weird thing is, I've removed my modded .esp

only to find that the 1st combined object I've detached still has the modifications I've made to it in-game even though earlier testing

proved that those changes should've been undone once the mod was removed..

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I found out why it didn't undo the changes for me, another one of my mods which adds a new set of clothing

to the same cell as that combined object. Apparently adding a new placed object instead of overriding one

has the same effect when it comes to detaching combined objects, who knew.

 

I'll test whether or not adding a new object still causes this bug.

 

 

Edit: Messing with the placed objects in any way seems to have the same effect. Be it overrides or new forms,

they all seem to both trigger the combined objects detachment and the container respawn bug =/

 

I'm currently experimenting for a viable, bug free workaround.

Edited by Guest
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I've found the reason for this bug, it's a problem in the game engine. Apparently editing the cells causes the cell update

to break which in turn resets all furniture items (yes, this includes PA frames) to be reset to their starting values. It does

however not seem to affect containers that you've placed yourself and for some reason PA frames that were bought from

vendors.

 

This means that at this time I have no solution for this bug and we'll have to wait for Bethesda to fix the cell update.

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