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Ambidextrous armor pieces


raney

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Don't really feel like this is a request, since I know it can't be done just yet. Again, I'm just tossing the idea out there so people more talented than myself can plan ahead. I find it a little strange that equipment that is essentially elbow and knee pads are specific to one particular side of the body. It does make collecting and equipping sets of legendary armor a bit more challenging through restriction, but as long as the armor piece doesn't have a glove or boots attached, it doesn't make sense that it'd be prohibited to a single side.

 

Making this right now would be nigh impossible I think, but once the tools do become available, here's what would need to be done:

For all appropriate equipment, either Left or Right version of the arm or leg pieces would be renamed to just _______ Arm / Leg (Other version would be removed?). When you select the item in inventory, it would prompt you to which side you wish to equip it to--maybe in a popup menu, or once we get more tools, it'll let you just press an arrow (or A / D) to assign it. It then removes whatever is already there, replaces it with the piece, and all is good. Make sure it's done in a way that doesn't allow duplication exploits/

 

The foreseeable problem with this is when you have equipment that stacks. You have two leather arm pieces, which show up as "Leather Arm (2)". When you select that, one has to be equipped, while the other one stays behind as if a separate item. In other words, it acts like it creates an entirely new item that only exists when you have it equipped, so that the other is also available. This might not be an issue though, since I don't know how these things work behind the scenes.

 

Thoughts?

 

 

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I think this can already be done using a tool such as FO4Edit, wich I believe can already handle a lot of the coding.

All you'd need is to combine all the left/right items and write a script to differentiate between the left and right models

depending on wich limb they're equiped to. It might take some experimentation since there are still a lot of unknown

variables in FO4Edit, but it could work.

Edited by Guest
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Probably not possible until a GECK and FOSE is available. The armor pieces have their own individual models and armoraddon is not particularly smart when it comes to knowing where to equip something eg. If a slot is already filled it will still try to fill that slot instead of being pushed to a different slot. Meaning that you would need a scripted management system which controls what armoraddon entries is being used. Then the whole thing becomes even more complicated once you start considering the interface used for companions.

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  • 2 weeks later...

Yeah, a new interface is almost necessary for this sort of thing. Something like, when you opt to equip a certain item, instead of auto-equipping, the existing interface goes into a state where it's checking to see where the mouse is. If the mouse is over either of the appropriate limbs for that particular piece, then the limb on the vaultboy picture does the flashing thing (and clicking assigns the item to that limb). There'd also have to be a way to opt out.

 

As far as items go, it would also only be applicable to any armor sets that are symmetrical. So for example, if Raider set has a right arm that's not a simple mirror image of the left arm piece (Don't know this off the top of my head), then all bets are off. Someone would have to go through and make left/right variations for all of those, and then call them something like "Raider Arm A/B". Probably a lot more I'm missing as well.

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