Rukiiuu Posted November 26, 2015 Share Posted November 26, 2015 I've found that most indoor permanent buildings have absolutely terrible meshes for where I can place furniture - I don't want to place bookshelves half a metre from the actual wall.Some form of trimming, or cleanup of the major settlements and their buildings/surroundings would be really nice.Not just the "allow placement in red positions" cheat thing.Clipping is bad. Link to comment Share on other sites More sharing options...
Kristubs Posted November 26, 2015 Share Posted November 26, 2015 What exactly is wrong with clipping? Can it corrupt your game/save? Because I've been using exploits to clip a lot of things in my settlements.Also a bump because this is something I would like to see. Link to comment Share on other sites More sharing options...
Rukiiuu Posted November 27, 2015 Author Share Posted November 27, 2015 Because z fighting looks rather disgusting, and sometimes you don't have space enough to recess it into a wall - as the actual mesh is really uneven, curling up near walls instead of having a flat stop or something, making corner placement an issue it shouldn't be.As well as those weird as fluff snapping points for constructed walls inside houses that make zero senseThe ground scatter inside of housing is another issue, really - since it does have a slight additional hight, making things appear floating. Purely visually, you can place a carpet next to the rubble, but there will still be junk overlapping it, and that makes no sense for an area of work/living. Link to comment Share on other sites More sharing options...
Recommended Posts