HowlingSnail Posted April 9, 2011 Share Posted April 9, 2011 How would I go about using an esp as a master file for a mod? Link to comment Share on other sites More sharing options...
d4em Posted April 9, 2011 Share Posted April 9, 2011 Load the esp, make your mod, go to wrye bash, rightclick your mod and selecht add master ( open your mod and master esp and remove records identical to master)Not sure if this is the right way, but its the way i do it Link to comment Share on other sites More sharing options...
jamochawoke Posted April 9, 2011 Share Posted April 9, 2011 TES4Gecko has the tool you are wanting. Link to comment Share on other sites More sharing options...
David Brasher Posted April 10, 2011 Share Posted April 10, 2011 See the documentation here: Mod De-Isolation Tutorial Beware, because if you click the wrong thing at the wrong time, your mod will lose its master and break everything in your mod that uses resources from the master. Then you will have to back up to an old copy of your mod and rebuild. During a play-test, if you have not done the right moves, the game won't work right, and if you save in this state, you will ruin that savegame and never have it work again. Link to comment Share on other sites More sharing options...
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