snorkenhaufer Posted November 26, 2015 Share Posted November 26, 2015 There are some scripting bugs currently affecting the recruitable merchant NPCs Smiling Larry and The Scribe. From the few reports across the internet I can find through Googling this ranges from them arriving at a settlement but refusing to work as intended once there, to never showing up. I had the latter happen to me and when I used player.moveto to check them out I found what I assume is some sort of repository for event NPCs. Pictured here:http://i.imgur.com/9mPPtrf.jpghttp://i.imgur.com/M2y1k58.jpg I sincerely wish programming was my profession of choice as I'd get cracking on trying to fix this myself. So I figured I'd do the next best thing instead and try to generate awareness concerning the issue and hope for the best. My hope is that its a relatively simple issue of toggling some behavior these guys are missing that is present in other NPCs and that a mod altering their behavior could be pumped out rather quickly. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted November 26, 2015 Share Posted November 26, 2015 Room of the lost NPC's? lol. You could try moving Larry to you. Just get his Ref ID by going back to that repository and clicking on him through theconsole, go back to your settlement and type 'prid [Larry's Ref ID]' (if not already selected) and then 'moveto player'. Link to comment Share on other sites More sharing options...
snorkenhaufer Posted November 26, 2015 Author Share Posted November 26, 2015 The next time I'm in game I intend to move one of them to me. I'm not sure which command would be best. Is moveto.player a valid line? I was considering player.placeatme. My worry is that this box seems to be intentional and disrupting things inside it might break things further. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted November 26, 2015 Share Posted November 26, 2015 prid 2f2a7moveto player The first line selects Smiling Larry, the second teleport him to you. Link to comment Share on other sites More sharing options...
snorkenhaufer Posted November 27, 2015 Author Share Posted November 27, 2015 Yeah he's bork. He just wandered off when I'd port him to Sanctuary (the settlement I initially sent him to when I recruited him) and could not be interacted with for assigning in the workshop mode. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted November 27, 2015 Share Posted November 27, 2015 Think his script might be broken, probably somewhere in between where you recruit him and wherehe's supposed to go to your settlement =/ Not the slightest idea if and how this could be fixed though. Link to comment Share on other sites More sharing options...
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