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Sabercow Mod Team


adcornaglia

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Hello I am a designer 3d, and graphic design. So far I have www.Sabercow.com registered, and hosted. Right now I am designing content for Oblivion. The thing is not only am I not a coder, I really don't want to have to get to far into that. I'm best at what I'm into. So I'm looking for a novice /to/ apprentice scripter/coder.

 

 

 

In turn by doing so any thing you need content for that you would love to code but don't have the content for. You will have access to.

 

So far there is more than a few of us. In another department though. For Oblivions team there is:

 

 

 

Oblivion Mod Team - Current Project - Forgotten Lands

 

Me -adcornaglia

3d Modeling, Level Design, SFX Design, Visual Effects Design....Ect Design is me.

http://starkid69.deviantart.com

 

Concept Artist

Emperor Dinobot

http://emperordinobot.deviantart.com/

 

3d Modeling & Design - also on the commercial dev. team

Warchild

 

 

 

Sabercow.com will be coming up soon. So if your interested in joining a team, learning, and having fun with Oblivion let me know. Were looking for anyone who wants to join the team as well. We could have 100 people for all I care. I look to give something back to the community the way TESS has. I want to make sure even the people who are not into creation, get to see there imagination come alive. It's great to bring your dream alive but so much more rewarding to bring another's into reality.

 

 

 

 

 

"Bless humanity in the name of our children."

 

 

 

I :excl: heart :excl: TESS

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In turn by doing so any thing you need content for that you would love to code but don't have the content for. You will have access to.

Just wondering, do you know how much modeling/texturing content some of us would need to get our ideas rolling? Just saying that "anything you need content for" could include a couple dozen mesh sets. My main concern though is that you don't really describe your project any.

So I'm looking for a novice /to/ apprentice scripter/coder.
Can mean alot of different things to different people, and depending on the project, you may need something more.

 

While I havn't done the research, I would assume you're already familiar with .nif structure, and how to use it in game right? There are a number of current limitations to meshing for oblivion that aren't that obvious, and could potentially cause problems for your mod.

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