dominic2005 Posted November 27, 2015 Share Posted November 27, 2015 I am half way through working on my own retexture for the PA fram, when quite by accident I noticed a change when I exited the frame. The left screen (wearing the frame) is what it is meant to look like, and the right (exited the frame) is what it changes to. Its pulling some of the textures/specular changes I've made but not all, most notably the aluminium/chrome plates I've been working on... (I've noticed when extracting the files there are 2 sets for the frame, I've yet to check but is that maybe why?) Any clues? Link to comment Share on other sites More sharing options...
Anchevv Posted November 27, 2015 Share Posted November 27, 2015 http://i.imgur.com/NZOsT2A.png Different frame meshes. Link to comment Share on other sites More sharing options...
dominic2005 Posted November 27, 2015 Author Share Posted November 27, 2015 ok...so am I right in assuming that the texture set "pa02" is the one for this as well then ? Link to comment Share on other sites More sharing options...
Anchevv Posted November 27, 2015 Share Posted November 27, 2015 ok...so am I right in assuming that the texture set "pa02" is the one for this as well then ?Every frame use a different meshes, so I don't know if they use different texture. Link to comment Share on other sites More sharing options...
dominic2005 Posted November 27, 2015 Author Share Posted November 27, 2015 I think in this case the unworn version is using a different specular map, as it's that part that changes...it's still using the rest of the textures at least that would be my first guess but then upon a 2nd thought not sure, because the unworn version is even using the same specular, at least for all parts except the ones that are meant to be a bright chrome effect... Link to comment Share on other sites More sharing options...
examuss Posted December 4, 2015 Share Posted December 4, 2015 extract PAFrame01.BSGM from materials, open the file using a material editor, click on the materials tab and remove Textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds, save and close, should fix the problem Link to comment Share on other sites More sharing options...
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