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Anchevv

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Everything posted by Anchevv

  1. In response to post #57215981. #57216786 is also a reply to the same post. I hope so, since I been waiting this to be a upgrade from MO and not a downgrade...
  2. Ok why they need to be on the same driver of the game? MO didn't need that...
  3. In response to post #57206761. #57213901, #57214006 are all replies on the same post. +1, pretty sure they will change this.
  4. I don't understand why the mods need to be on the same driver, MO didn't need that...
  5. Would be possible to track by the lasts files you tracked instead of last upload?
  6. Hey, I didn't want to open a topic here but whatever, I'm been working on this mod where I edit the leveled list of the BOS soldiers to make then use the T45 and T51 power armors, so far so good, but I want to make then use a different paint with a different lining, like lining d + custom paint for T45, I don't know how to do this with fo4edit since there is a lot of unknown records, do anyone know something about this?
  7. FNV are Bethesda assets, I don't see a copyright infringement.
  8. Sanctuary have more than one worldspace, I don't know which one I should edit Oo
  9. Well, there is a command to increase settlement size, but is there one to increase bounds like max height? At least in sanctuary where I can make a tower :P
  10. There is an animation for equipping PA helmet, you can see Danse playing it, unequipping I don't know, but if have would be great to add when you start a conversation.
  11. Every frame use a different meshes, so I don't know if they use different texture.
  12. http://i.imgur.com/NZOsT2A.png Different frame meshes.
  13. And make the perk useless? Settlement's are optional, if you want to have full access to it you sure need to spend some points. Actually, this perk is what doesn't make the charisma a dump stat.
  14. Well, I think I can replace the Codsworth model with the pre-war one, but fixing it with button, adding junk? just with GECK. Oh, there is already a mod for pre war Cods.
  15. Hmm, I was trying with FO4Edit, but since there is no option or something I expected to be impossible without GECK.
  16. Is possible to modify the leveled list according to the npc's levels, or it can be only by the player level? Example: Raiders lvl 1+ uses pipe pistol, Raiders lvl 50+ uses gauss rifle.
  17. http://www.nexusmods.com/fallout4/mods/2769/? Try it, don't forget to post a feedback.
  18. I changed the T60 to T45, now I just need to add the platinum? paint to them.
  19. I tried changing in FO4EDIT, but nothing yet, I'll be trying to make it work.
  20. And could be nice if you get the T60 from the Brotherhood only if you get sentinel rank.
  21. Or the Knights could use the T45, Paladins uses T51 and Star Paladins T60.
  22. I see, I was thinking more of adding a new button on the pipboy or the workbench, but I think this is probably impossible without GECK. Its very possible, even without the CK. You'd need to make a script that takes a user input and stores it in a variable then set the settlements name value to that variable. I was able to make a script (albeit a simple one), compile it and attach it to a magic effect, and all without the CK in this thread. Couldn't we use the function of the renaming weapon for the user input?
  23. I see, I was thinking more of adding a new button on the pipboy or the workbench, but I think this is probably impossible without GECK.
  24. I can't build nice settlement if isn't on Sanctuary or The Castle, I don't know, the other settlements doesn't feel like it's the right home because of the name, so renaming it should help.
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