jet4571 Posted November 29, 2015 Author Share Posted November 29, 2015 @Xylozi There are more than one activator for most settlements, you may need to adjust more. @StuykGaming Changing what's in cells is no more a "no-no" than changing anything else. Modding esp files for FO4 right now can lead to corrupt saves no matter what the mod changes, it's the nature of the beast. Even after the CK is released you will get mods made with it that can cause your save to be destroyed so even then it isn't %100 safe. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 29, 2015 Share Posted November 29, 2015 Would adding items to cells be possible? I am almost done making a few magazines that I want to place at various pubs and bars and need a way to get them in there.Without official editor the easiest way is to place your items near existing ones and slightly adjust (X,Y,Z).Find some object on a table for example where you want to put your stuff, click on it in console and remember FormID. Load your plugin in xEdit, enter FormID field into search field (left top corner), make sure that found REFR record is not persistent, then copy it as new record into your plugin. Replace "NAME - Base Object" with your item, adjust position/rotation, and remove any other subrecords if any, also clear Record Flags too is there is something set just in case. Your REFR record should only contain NAME and DATA subrecords. As always, thanks for the guidance zilav. :D Link to comment Share on other sites More sharing options...
visbeer Posted December 9, 2015 Share Posted December 9, 2015 Since you know so much about fo4edit, I have a difficult question for you: How can I make a mod that returns all components when scrapping a built item? (E.g. a floor or a roof) So that I'm able to scrap and rebuild as many times as I want without losing resources (I don't want a cheat that simply adds a bunch of each item, it's way too easy) Link to comment Share on other sites More sharing options...
AstroGazer Posted May 11, 2016 Share Posted May 11, 2016 The problem I'm having is trying to expand RedRocket to the bridge. It keeps stopping at the car near the bridge. Same for Sanctuary, it will not go past the car/dead dog on other side of bridge. Did find that if I set Sanct 05 too high, game CTD. Link to comment Share on other sites More sharing options...
pkmawi Posted January 15, 2018 Share Posted January 15, 2018 where can i change the data for somerville place... been searching for sometime now.. just couldn't find it Link to comment Share on other sites More sharing options...
Tempestu Posted September 4, 2021 Share Posted September 4, 2021 Does anyone know how to change a settlement's settler spawn point? I'm using the top floor of Tucker Town for my modern summer home, but settlers keep spawning next to it, when their tintown is below in the shadow of my spacious abode. Link to comment Share on other sites More sharing options...
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