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AstroGazer

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Everything posted by AstroGazer

  1. CreationKitCustom.ini is placed in the main FO4 exe folder. Where creationkit files are.
  2. Our big point is - Why do 90% of my plugins say Group - Default? Which has nothing to do with esp or esl nor the Mod name or what it is effecting.
  3. I am not changing anything with Vortex groups. I am trying to organize by load order by the groups. ie - after sorting on vortex all plugins should be sorted by the groups (DLC,CC,etc.) So when I view plugin after sort, all should be organized by the groups. I am not seeing this. I see CC content after DLC, then CC again later down the list after other plugins. Should not the CC content be together ? I can not change Loot sort order. There seems to be an issue in Vortex not sorting groups together properly as mentioned above. Vortex – Plugins – Manage groups – When you install mod from Nexus (ex-Weapons) it uses Nexus mod groups, then when you go to plugins to find them their placed under “Default” from your plugins groups menu because the mod group does not exist in plugins group. So they all seem to say Default, should not plugins match Mod categories which line up with Nexus categories ? This is the main issue - Plugins are using a separate group naming system Another ex – Mod “True Storms -” category - weather and lighting, under plugins it only says “Default”Why don’t the plugins Category match and say “weather and Lighting” not just Default.
  4. Thanks to HadToRegister I can make new categories, but, can not make Vortex retain my new categories in the order I set up. Thus Vortex not working for new added categories. Vortex keeps reverting back to original master category list. Loosing all saved sorting. Is there a way to delete the master list and make your own user master category list in Vortex ?
  5. Is it possible to rename and/or add groups for - Armor, Weapons, Face, Hair, Body
  6. In response to post #65051886. #65055226, #65060841 are all replies on the same post. There is upcoming mod - Fallout: London. Which is under construction. Not sure of release date. (There is also a Fallout: Tokyo in FONV.) (Fallout New California - which is out now) Yes, I still would enjoy a mod in Fallout Russia or China. But this mod Miami looks great.
  7. Decided to go back to FO3. Steam version GTY Installed fose_v1_3_beta2 (1_7) but game starts and flash pop up says game not installed. if I start game through steam all ok but when I try to start through FOSE it will not load. says to install game. Any ideas?
  8. Curious as to what exactly is updated in SKSE64 everytime when skyrim.exe is updated ?
  9. for some reason vortex does not let me move any mods up in load order. Also will not scroll up to top of page list when trying to set conditions. vortex version dated aug 3, 2018 edit- just got update 8/14, so have to see.
  10. Does anyone know what is used to open the xx.tbl files
  11. Make backup copy of your mod.Change copy of your mods file name mod.esm to mod.esp then Use SSEEdit and remove the Record Flag ESM and save. Should work.
  12. Try placing it manually without BSA and see if armor sees the nif file, etc. test with nifscan and use nifscope to fix.
  13. Why is there 2 script directories for Skyrim SE 64bit? \Data\Scripts (which is empty) and the other is \Data\Source\Scripts (Which is where ckit put all their .psc scripts and no where else after extracting.) Where should modders put their scripts??
  14. NMM unable to sync downloads so use manual installation for downloads.
  15. The problem I'm having is trying to expand RedRocket to the bridge. It keeps stopping at the car near the bridge. Same for Sanctuary, it will not go past the car/dead dog on other side of bridge. Did find that if I set Sanct 05 too high, game CTD.
  16. isn't there also sound/audio playing at same time video runs or maybe that is done through scripting
  17. In response to post #13723103. #13734614, #14000203 are all replies on the same post. What I hate about ESO is that when you die, you respawn way out of the way (If you have no Soul Jems} - so I just continue on to next map and newer quests. I hate running all the way back to where ever and just move on.
  18. I never really like mmo's because they all turn into shooters. But after playing Elder Scrolls Online it became very enjoyable. The major problem was no GamePad support of any kind. This should always be given as a user option today (especially since your subscribing and it will be available on X1 and PS4). The bows seemed slow and had poor aiming. There were very few usable weapons and coin available. The picture quality at ultra high was like skyrim vanilla. (I missed the Nexus mods to improve it.) The faces had no expression, just their lips flickered.(Did not match the words.) But as I said I still enjoyed it once I got use to some of the keys. (But I still hate KboardMouse) You have to get over level 14 to start to really enjoy it since most creatures will make a quick meal out of you. You do respawn. There was also no pause when you open inventory, so,you can be attacked. The map needs to be a lot better. Maps are just basic with no 3D and no fast transport from map. Hopefully zenimax will improve upon it.
  19. Does anyone know how to easily extend the range music plays when going beyond the borders into cyrildiil and morrowind, etc. ?? Music just stops playing and there is no sound at all (except footsteps), not even wind blowing.
  20. Skyrim is way better than GTA V. But they are 2 different type games. GTA V is open world but many buildings cannot be entered, smaller amount of AI - thus reducing CTD's for consoles, but, the comments become too repetitive and boring after a while. GTA V sold so many because there is nothing else new out there and a lot of gamers wanted something new. Skyrim still is way better because of better mods and graphics available. Its sad that skyrim is still using 32 bit engines thus maxing out graphics to 3.5 gigs. Beth needs to upgrade to 64 bit CK and engine.
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