cyronarxes Posted April 27, 2007 Share Posted April 27, 2007 I have found few mods pertaining to ownership of forts as a private home in my last post under fort homes. I have thus decided to create such a mod. I would like some suggestion on what I should include such as 1. where on the map should I place the fort 2. What rooms in the fort should I include 3. should I have the interior go underground or remain above ground 4. how should the exterior look (how many walls,towers,drawbridge's, defensive designs, moats, ect) 5. I will make it so you will build the fort but how should you get the land grant, guards, builders, materials, and most of all how should you attract villagers for your commune 6. should I include bandit raids 7. I am not the best at character scripting so I may need some help on this (perhaps even some voice actors) If you want to see my other post description here it is "I have been looking up home mods and they have one for every type of archetecture except for forts. Are there any mods where you can conqueror/ build a fort (repair it if you conquered it) and live in it. perhaps you can first conquer/build a fort, hire staff, guards, defenses, walls. attract citizens to set up a village commune around your fort and turn it it a small feudal castle. in the small village around your fort you can have farmers, blacksmiths, boyers, hunters, ect. From your fort you can tax your villagers and sell exports depending on what your resources are to other imperial cities. i know castle mods already exist but there just not what I want. I prefer the dungeon and anchient look and find building/conquering a fort more appealing. It would be nice if moders began modding for forts" Link to comment Share on other sites More sharing options...
Ginji Posted April 27, 2007 Share Posted April 27, 2007 1. where on the map should I place the fortIn the 'Imperial Reserve', there is so much space...2. What rooms in the fort should I includeArmory, training room, Dungeons (please).3. should I have the interior go underground or remain above groundescape tunnel and dungeons underground, everything else above.5. I will make it so you will build the fort but how should you get the land grant, guards, builders, materials, and most of all how should you attract villagers for your communeThis sounds like the 'Crossroad Keep' bit from Neverwinter Nights 2. Link to comment Share on other sites More sharing options...
chris 07 Posted April 28, 2007 Share Posted April 28, 2007 A mod that seems familiar is this mod. check it out. Link to comment Share on other sites More sharing options...
SeasonDancer Posted April 28, 2007 Share Posted April 28, 2007 Note that i filled the questionarre in hope this will be a large mod with much work and details, so bear with the choosy me. 1. where on the map should I place the fortI personally love the Anvil's beach but for others i think either near the IC or in the area between Cheydinhall and Nibed bay - it would be perfect if near the water! :wub: 2. What rooms in the fort should I includeA swimming pool/bathroom, study (without enchant/spellmake altars, please), bedroom, barracks, an abadoned/secret area with tunnels, maybie some old prison cellls to create the atmosphere. 3. should I have the interior go underground or remain above groundMainly underground, but a watchtower wouldn't hurt a bit (what? It IS a fort!) 4. how should the exterior look (how many walls,towers,drawbridge's, defensive designs, moats, ect)There could be a trap or something at the entrance, which you could avoid if owning a key to a bypass, but other than that i aren't so creative. 5. I will make it so you will build the fort but how should you get the land grant, guards, builders, materials, and most of all how should you attract villagers for your communeI dunno, but maybie when i think something i could pm you (i'm a inspiration type of girl) 6. should I include bandit raidsIf you meant it on including random bandits which would attack you at your home - maybie when you haven't slept in it a pair of weeks, but at the first time you rest in there, a group of marauders attack you. But when you defeat them, let's say, a rumour spreads that you live there and they'll ignore you ? 7. I am not the best at character scripting so I may need some help on this (perhaps even some voice actors)I've only opened CS when i needed to give my charachter vampire teeth, and change my companions face - and the last ended in an ugly blindfold D: So, sorry, i would wish to, but don't have the skills. Link to comment Share on other sites More sharing options...
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