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Please help me, small issue: Can't figure out which string causes character to say "Oh Yeah" when taking jet


PaleBluePixel

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I would just like to remove this feature. I've been trying to edit Jet under "Ingestible", looking at SlowTimeJet under "Magic Effects" and Slow Time under "Magic". Been trying all day, I just can't figure it out.

 

Any help is highly appreciated.

Probably this http://s4.postimg.org/x28c9wptn/image.png

Copy as override into new plugin and set this value to 0, or if you already have mods that alter Jet, then edit them.

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That's what I assumed too, but I replaced it with NULL value and the sound was still there. I think this is the noise you make when consuming just like you would when you pick up or drop some object, which is different from voiced noises like "Oh yeah" which cause subtitles to appear.

Then it is these 2 dialog lines

http://s28.postimg.org/4j3l6tr63/image.png

 

If you don't know, voice files in Bethesda games have FormID of records in their names. Press Ctrl+F3 in FO4Edit (the latest version from Nexus) to bring up Assets Browser and enter formid, for example

http://s28.postimg.org/mkmq4ml71/image.png

 

So you need to overwrite those voice files for both "jet" records with yours.

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Fantastic, I finally removed that horrible slow-motion masculine sound. Probably not the right way to fix it, but I just created two empty .txt files named 001E76E1_1.fuz and 001E76E2_1.fuz in the right data subfolder, and it worked. You have no idea how happy I am.

 

The subtitle still shows up (Yeah.. or Oh Yeah..) of course. I tried right-clicking on the 001E76E1 "title line" and copy as override to make a new esp where I blank out NAM1 - respnse text: "Oh yeah...". However I get an error message: "Only main records can be added to top level groups". Don't know what it means, but I'm very happy just to have the sound removed anyway.

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You could also make override for SlowTimeJet effect and change VMAD - Unknown entry there from this:

02 00 11 00 4A 65 74 53 6C 6F 77 54 69 6D 65 53 63 72 69 70 74 00 02 00 05 00 55 49 4A 65 74 01 01 00 00 FF FF 0C 90 24 00 10 00 50 6C 61 79 65 72 43 6F 6E 73 75 6D 65 4A 65 74 01 01 00 00 FF FF A3 90 24 00 1B 00 50 65 72 6B 4E 69 67 68 74 50 65 72 73 6F 6E 45 66 66 65 63 74 53 63 72 69 70 74 00 04 00 07 00 49 6E 74 72 6F 46 58 01 01 00 00 FF FF 64 8E 21 00 0B 00 62 50 6C 61 79 65 72 4F 6E 6C 79 05 01 01 07 00 4F 75 74 72 6F 46 58 01 01 00 00 FF FF 65 8E 21 00 06 00 4C 6F 6F 70 46 58 01 01 00 00 FF FF E9 70 21 00

To this:

01 00 1B 00 50 65 72 6B 4E 69 67 68 74 50 65 72 73 6F 6E 45 66 66 65 63 74 53 63 72 69 70 74 00 04 00 07 00 49 6E 74 72 6F 46 58 01 01 00 00 FF FF 64 8E 21 00 0B 00 62 50 6C 61 79 65 72 4F 6E 6C 79 05 01 01 07 00 4F 75 74 72 6F 46 58 01 01 00 00 FF FF 65 8E 21 00 06 00 4C 6F 6F 70 46 58 01 01 00 00 FF FF E9 70 21 00

Be sure to just click on a field, not right-click -> edit. Otherwise the whole string wont paste properly and will be truncated for some reason.

 

This way you'll have no jet sound effects or subtitles, but stil retain visual effects for jet.

 

But if you wish to retain all sounds effects besides "Yeah\Oh yeah" from the character, change to this instead:

02 00 11 00 4A 65 74 53 6C 6F 77 54 69 6D 65 53 63 72 69 70 74 00 02 00 05 00 55 49 4A 65 74 01 01 00 00 FF FF 0C 90 24 00 10 00 50 6C 61 79 65 72 43 6F 6E 73 75 6D 65 4A 65 74 01 01 00 00 FF FF 00 00 00 00 1B 00 50 65 72 6B 4E 69 67 68 74 50 65 72 73 6F 6E 45 66 66 65 63 74 53 63 72 69 70 74 00 04 00 07 00 49 6E 74 72 6F 46 58 01 01 00 00 FF FF 64 8E 21 00 0B 00 62 50 6C 61 79 65 72 4F 6E 6C 79 05 01 01 07 00 4F 75 74 72 6F 46 58 01 01 00 00 FF FF 65 8E 21 00 06 00 4C 6F 6F 70 46 58 01 01 00 00 FF FF E9 70 21 00

There is small sound playing at the start of the slow time magic effect. With this you'll retain it and cut out just the player voice.

 

EDIT: More detailed explanation below.

 

In the first version we remove JetSlowTimeScript completely. Thus, it doesn't play sounds at all. Including this one: NPCHumanChemsJetFX [sNDR:0024900C].

In the second - we pass a NULL keyword to a script instead of "PlayerConsumeJet". Based on that keyword the script fires one of the dialogue lines. It recieves NULL, doesn't find any dialogue with NULL keyword, doesn't play the sound files or subtitles.

Edited by DominusSicarum
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