sanalfikret Posted November 28, 2015 Share Posted November 28, 2015 Fellow F4ers! I'm trying to get the NPCs or player character start/play specific animations so I can do a screenshot / video capture series. Do you know how to make this with console? Is there a command to make a character smoke / crouch / shoot etc with a command? All help will be appriciated and given credit in the final project! :) Link to comment Share on other sites More sharing options...
Hedloff Posted November 29, 2015 Share Posted November 29, 2015 Yeah, I'd like to know if there is too. Trying to make some nice screenshots with toggled UI and free cam (tfc), want my character to do some sick poses. :D Link to comment Share on other sites More sharing options...
sanalfikret Posted November 29, 2015 Author Share Posted November 29, 2015 Exactly, but I can't get them to pose? :/ Link to comment Share on other sites More sharing options...
Mewillow Posted December 8, 2015 Share Posted December 8, 2015 (edited) Dunno if you're still looking for this, but here you go. Quoting myself because I'm lazy Not sure if the right thread, but nyeh, whatever :ermm: Also not sure if this is known, and I'm just very slow. I found that neat little command which could be useful for screenshot lovers, that allows to set facial animation "mood range". Meaning, one set will roll sad animations, one happy animations, depressed, sarcastic, and so on and so forth. Animations stay through playing idles, at least for a while. Command works on player and npc's, also during dialogue. changeanimarchetype (caa for short) Use it in conjunction with archetype keyword i.e. animfacearchetypesad will change facial animations to those in "sad" range.To find the right keywords type in the console: help archetype 0. Lines with KYWD in front, and starting with animarchetype should work. TL;DRTo change facial expression choose an actor, use caa followed by animfacearchetypesad, animfacearchetypeangry, animfacearchetypesurprised, etc. And you can make an actor play an idle by using playidle followed by an idle name. To find idles search in the console: help idle 0. There will be a bunch of stuff, including creature idles, and not all idles are going to work, but all in all it's pretty decent. At least until we get proper pose/anim packs when geck is released. Should look kind of like this: playidle idleclappingOf course, remember to choose an actor. Edited December 8, 2015 by zumika Link to comment Share on other sites More sharing options...
wildgravity Posted December 13, 2015 Share Posted December 13, 2015 Does anyone know the name of the smoking Idle? Link to comment Share on other sites More sharing options...
Mewillow Posted December 14, 2015 Share Posted December 14, 2015 Use caf animflavorsmoking (I think) on an actor. Smoking is not an idle, it's an animation flavor. Link to comment Share on other sites More sharing options...
AenDovah Posted January 30, 2016 Share Posted January 30, 2016 Use caf animflavorsmoking (I think) on an actor. Smoking is not an idle, it's an animation flavor. how I make the "Anim Furn" to work? Link to comment Share on other sites More sharing options...
NexTextGorilla Posted February 24, 2016 Share Posted February 24, 2016 (edited) how I make the "Anim Furn" to work?I would like to know this as well Edited February 24, 2016 by NexTextGorilla Link to comment Share on other sites More sharing options...
GFXWTF Posted February 15, 2017 Share Posted February 15, 2017 I´d love to know how to do the headman animation or, most important, the horn/trumpet animation. You know, the animation npc use with a horn in a certain mission. Link to comment Share on other sites More sharing options...
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