H00V3RD8M Posted November 28, 2015 Share Posted November 28, 2015 For hours, I was trying to tackle this seemingly unstoppable error. I was do the quest Those! and entered Lesko's shack when the error occurred. The details: SourceFallout3 SummaryStopped working Date11/28/2015 6:17 PM StatusNot reported DescriptionFaulting Application Path: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 3 goty\Fallout3.exe Problem signatureProblem Event Name: APPCRASHApplication Name: Fallout3.exeApplication Version: 1.7.0.3Application Timestamp: 4a40f18bFault Module Name: Fallout3.exeFault Module Version: 1.7.0.3Fault Module Timestamp: 4a40f18bException Code: c000001dException Offset: 009b59e8OS Version: 6.3.9600.2.0.0.768.101Locale ID: 1033Additional Information 1: 5861Additional Information 2: 5861822e1919d7c014bbb064c64908b2Additional Information 3: 84a0Additional Information 4: 84a09ea102a12ee665c500221db8c9d6 I googled this error, and tried setting BUseThreadedAI to 1 and INumHWThreads to 2. From excluding DEP for Fallout 3 to 4GB patch, literally nothing seems to work! This error is breaking my game and is becoming very annoying. If anyone can find a solution for this error, it would be appreciated. Load order:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmAWorldOfPainFO3.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmPoint Lookout Reborn by Jcro25.esmUnofficial Fallout 3 Patch.esmEVE.esmnorepairneededv2.espFO3 Error Fixes.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.esptubunarFWE.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWeaponModKits.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espBlackened FWE + MMM + EVE + Project Beauty.espMart's Mutant Mod - DC Interiors.espFWE - ChemsBeGone.espFellout-Full.espFellout-Zeta.espFellout-PointLookout.espFellout-BrokenSteel.espFellout-Anchorage.espFellout Brighter Nights.espPCB.espBornagain Outcast T-45d Texture Patch.espBornagain Reillys Rangers Helmet Texture Patch.espPointLookoutNoTravelTime.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Sneak Bonus during Storms.espFirelanceCorpse.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_WMK_Bridge.espRH_EVE_Bridge.espRH_FWE_Bridge.espFO3_WRP.espMerged Patch.espstimpakhealfaster.esp Total active plugins: 66Total plugins: 112 System specs: OS Name Microsoft Windows 8.1Version 6.3.9600 Build 9600Other OS Description Not AvailableOS Manufacturer Microsoft CorporationSystem Manufacturer TOSHIBASystem Model Satellite C55-ASystem Type x64-based PCSystem SKU PSCJEU-00K018Processor Intel® Celeron® CPU N2820 @ 2.13GHz, 2129 Mhz, 2 Core(s), 2 Logical Processor(s)BIOS Version/Date INSYDE Corp. 1.10, 12/3/2013SMBIOS Version 2.7Embedded Controller Version 1.00BIOS Mode UEFIBaseBoard Manufacturer TOSHIBABaseBoard Model Not AvailableBaseBoard Name Base BoardPlatform Role MobileSecure Boot State OnPCR7 Configuration Binding Not PossibleWindows Directory C:\WindowsSystem Directory C:\Windows\system32Boot Device \Device\HarddiskVolume2Locale United StatesHardware Abstraction Layer Version = "6.3.9600.17196"Time Zone Eastern Standard TimeInstalled Physical Memory (RAM) 4.00 GBTotal Physical Memory 3.89 GBAvailable Physical Memory 2.18 GBTotal Virtual Memory 7.89 GBAvailable Virtual Memory 5.92 GBPage File Space 4.00 GBPage File C:\pagefile.sysHyper-V - VM Monitor Mode Extensions YesHyper-V - Second Level Address Translation Extensions YesHyper-V - Virtualization Enabled in Firmware YesHyper-V - Data Execution Protection Yes Link to comment Share on other sites More sharing options...
M48A5 Posted November 29, 2015 Share Posted November 29, 2015 Your CPU is a little on the weak side, being just a little under the system requirements. What type of GPU do you have? Your Weapon Mod Kits plugins are not in the correct order. They should be in the same order as the vanilla game. The same for Fellout and RH_Ironsights. You are loading your RAM by having 46 inactive plugins. If the file is in the "Data" folder, it will be loaded. Link to comment Share on other sites More sharing options...
H00V3RD8M Posted November 29, 2015 Author Share Posted November 29, 2015 Deleted some inactive plugins and tweaked load order didn't fix the error. GPU is integrated Intel HD Graphics. Link to comment Share on other sites More sharing options...
M48A5 Posted November 29, 2015 Share Posted November 29, 2015 Well, that's the problem then. It appears that you are overloading your equipment. With a CPU that is short and a GPU that was not designed for games, you are lucky the game starts. You could try the Intel HD bypass mod that is available on the Nexus. Good Luck. Link to comment Share on other sites More sharing options...
H00V3RD8M Posted November 29, 2015 Author Share Posted November 29, 2015 Well I already got that fix and the game plays just fine, with the few occasional crashes while exploring. All of the interiors I enter with problems, it is just this recently-built shack that makes the game crash when I enter it. In Fo3edit it appears to have no changes to the specific interior. Possibly is it a script/trigger error or over use of visual effects like FXLightDustParticles? Link to comment Share on other sites More sharing options...
Purr4me Posted November 29, 2015 Share Posted November 29, 2015 Well I already got that fix and the game plays just fine, with the few occasional crashes while exploring. All of the interiors I enter with problems, it is just this recently-built shack that makes the game crash when I enter it. In Fo3edit it appears to have no changes to the specific interior. Possibly is it a script/trigger error or over use of visual effects like FXLightDustParticles? It just so happens I own the very same laptop and model ...runs this game fine and smooth.I bet you have live iguana in your inventory or there is one in that shack. just a hunch. it's shown here you have made a merged patch...I want to see what mod's are listed in that ..so to see what possible conflicts are there. a smart thing to do would be to remove said mods and retest for a merged patch...the point here is to end up with zero data in it...that points to zero conflicts...then...disable any mods that require any of the merged conflicted mods from the data directory and test. something to consider. kitty Link to comment Share on other sites More sharing options...
H00V3RD8M Posted November 29, 2015 Author Share Posted November 29, 2015 I figured it must've been a corrupt save. I deleted my Grayditch save files and then entered the recently built shack without any crashes. Link to comment Share on other sites More sharing options...
Purr4me Posted November 29, 2015 Share Posted November 29, 2015 I figured it must've been a corrupt save. I deleted my Grayditch save files and then entered the recently built shack without any crashes.So noted ,I'll move on then, we are always here if help is required. Kitty. Link to comment Share on other sites More sharing options...
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