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BubbleberryVII

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I'd guess the normal map first because we are looking at a optical illusion known as bump mapping, it just turned into normal mapping, an we subtracted the spectacular out of that to be more accurate.

 

_d defuse - color pixels, it's misleading because we can put alpha in _d when it means no transparency pretty much.

_n normal - bump maping combined with other things

_m enviroment mask - to mask areas of shiny enviroment on parts that shouldn't shine

_e enviroment - a map of the surroundings, simulated reflection basically

_s specular - metallic shine

 

There's more in composite imaging an what we see in FO4 as design progression, about time...

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