BubbleberryVII Posted November 29, 2015 Share Posted November 29, 2015 I'm in the process of making a mod for the vault suit that requires the removal of the vault number. I edit vaultsuitnumber111_d.dds and in game, it shows up as a black or white box. I've no idea what to do. Please help. Link to comment Share on other sites More sharing options...
KimberJ Posted November 29, 2015 Share Posted November 29, 2015 I'd guess the normal map first because we are looking at a optical illusion known as bump mapping, it just turned into normal mapping, an we subtracted the spectacular out of that to be more accurate. _d defuse - color pixels, it's misleading because we can put alpha in _d when it means no transparency pretty much._n normal - bump maping combined with other things_m enviroment mask - to mask areas of shiny enviroment on parts that shouldn't shine_e enviroment - a map of the surroundings, simulated reflection basically_s specular - metallic shine There's more in composite imaging an what we see in FO4 as design progression, about time... Link to comment Share on other sites More sharing options...
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