p455w0rd Posted December 10, 2015 Share Posted December 10, 2015 fusion cell/core charger Link to comment Share on other sites More sharing options...
DragonRisingII Posted December 10, 2015 Share Posted December 10, 2015 A tiny bit of a rebalance for Power Armor to bring it into line with lore (including Bethesda's lore, which they seem to contradict) T-45 remains the same, as it was the original power armor T-60's stats get swapped with the T-51's, since the loading screen even states that "The T-51 was the pinnacle of protection before the war" X-01 remains the same, as it is the best power armor Optional file that boost's the T-45 up to T-60's vanilla stats Link to comment Share on other sites More sharing options...
brainchild Posted December 10, 2015 Share Posted December 10, 2015 One thing that gas broken immersion a couple of time for me is the lack of child skeletons. I understand why Bethesda didn't add this, but it's very weird to go into a hospital and find the skeletons of past patients in the beds and then go into the children's ward and find it completely empty. The same could be said about all the empty strollers, but adding infant skeletons may be a bit too gruesome. Link to comment Share on other sites More sharing options...
houshihentai Posted December 11, 2015 Share Posted December 11, 2015 A mod to disable the indoor lights or to make them less system demanding. Whenever I find an interior light source, the fps are destroyed. I've made a lot of research and many people complain about it. To the modders, my sincere thanks. Fallout and TES are fantastic games, even better thanks to you all. Link to comment Share on other sites More sharing options...
deltadeath93 Posted December 11, 2015 Share Posted December 11, 2015 a fix for the assault rifle in vats for some reason the barrel and silencer seems to disappear and then magically its back after vats finishes Link to comment Share on other sites More sharing options...
JacquesStrappe88 Posted December 12, 2015 Share Posted December 12, 2015 Hopefully Arwen and/or Chesko will be hard at work on a needs/hardcore mod soon! Link to comment Share on other sites More sharing options...
bcaton Posted December 12, 2015 Share Posted December 12, 2015 The one thing I see repeated over and over for Fallout 4 is this.There are no good endings.Is it even techinically possible, therefore, to create a good ending, even if it doesn't have animations and voice acting?By that, I mean a path that you can either persuade or force the BoS and the Institute into reforming? It seems crazy that you can build up the Minuteman but you don't have any political power - I was expecting from the way it was going that you would build that area of the Commonwealth up to something able to force the other powers to back down and work together, without annihilating one or both.Instead, it just seems like another crapsack ending. You stop some things from getting worse temporarily, but you are not really solving anything. The future seems to be that everyone will turn into ghouls, then feral ghouls. Or synths will exterminate the organic life forms. Or the BoS will turn the place into a fascist State - presumably resulting in more nuclear conflicts.Yay? Link to comment Share on other sites More sharing options...
LogicaObtinet Posted December 15, 2015 Share Posted December 15, 2015 Overhaul Settlement Management/Building and it's UINames for settlers and show their current task as well the ability for them to do multiple tasks and "to-do" listsSet up patrols and scavenging teams that will explore outside the settlement and into the CommonwealthSettlers can "level up" and gain experience like the player and are actually at risk of dyingMore freedom with object snapping (snapping wall or walls w/doorways in between two connected floor pieces is the first instance that comes to mind, so one could make separate rooms)More refined object snappingThe ability to toggle object snapping off/onThese are just a few ideas that come to mind, so please feel free to contribute any other ideas. Link to comment Share on other sites More sharing options...
SageSamT Posted December 15, 2015 Share Posted December 15, 2015 I want 1 and 2 as a mod. :blush: Link to comment Share on other sites More sharing options...
djangoku Posted December 16, 2015 Share Posted December 16, 2015 - Rocketlauncher, Targetting-Computer: track 1, 3, 4 targets at the same time depending on mods- settler shouldnt spawn inside objects- transfer all money from settlements to sanctuary, or simply share everything- when 20 beds are built in a settlement, stop calling new settlers above 20- in general, make settlers less dumb (= thanks Link to comment Share on other sites More sharing options...
Recommended Posts