ObLars Posted April 10, 2011 Share Posted April 10, 2011 (edited) Hello. Im trying to make a quest object that leads the player to a broken generator, and the compass etc works great. But im having a hard time figuring out how i should do this one. At the moment i'v got a Activator with the Generator mesh, with the activation button "Investigate" Which is what the quest object is. "Investigate the Generator". And i am able to click it, and get my message, hopping to the next Objective. But im having a slightly hard time figuring out how i can swap out the Generator after the Investigate objective is completed. Right now i can investigate it, finishing the objective, then i can investigate it once more.. Or 100 times more - Since it's the same activator with the "Investigate" Button. Is there anyway to swap out the Activator with a script, or something else after finishing Stage 10 "Investigate the Generator"? Hope this makes sence. Thanks := Edited April 10, 2011 by ObLars Link to comment Share on other sites More sharing options...
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