Laiko Posted April 10, 2011 Share Posted April 10, 2011 (edited) Sorry I know I have another topic on the front page but this is totally unrelated and wasn't sure anyone with the appropriate knowledge will look into that post. I named it Various issues and will update it along the way when additional problems occur :3 I've been crashing in a bunch of save games lately - I really do not want to jump back that far to play again and this seems to happen quite often. plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctlychecking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dllplugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004118) loaded correctlychecking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_8.obseReading mod list from co-saveLoading stringsLoading array variablesplugin has data in save file but no handlerplugin has data in save file but no handlerDoLoadGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_8.essloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_8.obse What does that mean when there is no handler? I keep getting that message in my obse right after I crash loading a save game. DoLoadGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.essloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.obseplugin did not read all of its data (at 0000000000030A76 expected 0000000000030A77)Error in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetRenameGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_5.ess -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_5.bakrenaming C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_5.obse -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_5.obse.bakDoSaveGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_5.esssaving to C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_5.obseHandleSaveGame: plugin with default opcode base registered for serializationDoSaveGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Save 342 - Yuraku Daku - The Heartlands, Level 1, Playing Time 02.11.32.esssaving to C:\Users\xx\Documents\My Games\Oblivion\Saves\Save 342 - Yuraku Daku - The Heartlands, Level 1, Playing Time 02.11.32.obseHandleSaveGame: plugin with default opcode base registered for serializationError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x0602 Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x0602 Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x0628 Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x0628 Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x064E Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x064E Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x0602 Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x0602 Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x0628 Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x0628 Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x064E Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x064E Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x0602 Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x0602 Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x0628 Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x0628 Command: LetError in script d4005347Invalid array access - the array was not initialized. File: Duke Patricks - Combat Archery.esp Offset: 0x064E Command: LetError in script d4005347Operator -> failed to evaluate to a valid result File: Duke Patricks - Combat Archery.esp Offset: 0x064E Command: LetError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetRenameGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_6.ess -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_6.bakrenaming C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_6.obse -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_6.obse.bakDoSaveGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_6.esssaving to C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_6.obseHandleSaveGame: plugin with default opcode base registered for serializationError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetRenameGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_7.ess -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_7.bakrenaming C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_7.obse -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_7.obse.bakDoSaveGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_7.esssaving to C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_7.obseHandleSaveGame: plugin with default opcode base registered for serialization Here I crashed again, I seem to be running up with these NULL references junk that will cause me to crash. They are related to bloating in save games or something? using Wyre Bashes anti bloat tool doesn't work though. Not only that I have all these weird errors with Duke Patrick's combat mod. Below is my load order if it helps. Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 You Are Here.esm 03 All Natural Base.esm [Version 1.3] 04 Open Cities Resources.esm [Version 3.5.6] 05 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 07 Cobl Main.esm [Version 1.72] 08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 09 Mart's Monster Mod.esm [Version 3.7b3p3] 0A CyrodiilUpgradeResourcePack.esm 0B TamrielTravellers.esm [Version 1.39c] 0C FCOM_Convergence.esm [Version 0.9.9a7] 0D Armamentarium.esm [Version 1.35] 0E Artifacts.esm 0F Hemingweys Capes Improved.esm [Version 3.0b] 10 Kvatch Rebuilt.esm 11 Better Cities Resources.esm [Version 4.9.5] 12 bookplacing.esm [Version 1] 13 CURP_Controller.esm 14 x117race.esm 15 HorseCombatMaster.esm 16 Unofficial Oblivion Patch.esp [Version 3.3.4] 17 Oblivion Citadel Door Fix.esp 18 DLCShiveringIsles.esp 19 Unofficial Shivering Isles Patch.esp [Version 1.4.1] ** MOBS SI.esp [Version 1.2.2a] ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 1A Francesco's Optional Chance of Stronger Bosses.esp 1B Francesco's Optional Chance of Stronger Enemies.esp 1C Francesco's Optional Chance of More Enemies.esp 1D Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1E FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1F Fran Armor Add-on.esp 20 Fran_Lv30Item_Maltz.esp ++ LoadingScreens.esp 21 LoadingScreensAddOn.esp ** LoadingScreensSI.esp 22 Natural_Habitat_by_Max_Tael.esp 23 All Natural.esp [Version 1.3] 24 All Natural - SI.esp [Version 1.3] 25 Immersive Interiors.esp [Version 0.7] 26 Immersive Interiors - Lights Addon.esp [Version 0.7] 27 PTAutumnTrees.esp 28 AmbientTownSounds.esp 29 MIS.esp 2A MIS New Sounds Optional Part.esp 2B Atmospheric Oblivion.esp 2C Storms & Sound.esp 2D All Natural - Real Lights.esp [Version 1.3] 2E IWR-Lights.esp 2F WindowLightingSystem.esp 30 AmbientDungeons.esp [Version 1.3] 31 AliveWaters.esp 32 AliveWaters - Koi Addon.esp 33 AliveWaters - Slaughterfish Addon.esp ** Book Jackets Oblivion - BP.esp 34 BAKAdventurerTorch.esp 35 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp ++ Item interchange - Extraction.esp [Version 0.76] 36 OAVO - Sound.esp ** Personality Idles - Modified version.esp [Version 1.5] 37 RAEVWD Cities.esp [Version 1.9] 38 RAEVWD New Sheoth.esp [Version 1.6.1] 39 RAEVWD Imperial City.esp [Version 1.9] 3A Enhanced Economy.esp [Version 5.2.2] 3B Crowded Roads Advanced.esp [Version 1.3] ** Crowded Roads Advanced Vwalk.esp 3C Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8] 3D Get Wet.esp 3E Oblivion Graphics Extender Support.esp [Version 0.42] 3F Map Marker Overhaul.esp [Version 3.8] 40 Map Marker Overhaul - SI additions.esp [Version 3.5] 41 Enhanced Hotkeys.esp [Version 2.1.1] 42 DLCHorseArmor.esp 43 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 44 DLCOrrery.esp 45 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] ** DLCOrrery Vwalk.esp 46 DLCVileLair.esp 47 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 48 DLCMehrunesRazor.esp 49 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] ** DLCMehrunesRazor Vwalk UOP.esp 4A DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 4B Crossbows of Cyrodiil.esp 4C Retma Dresses.esp 4D Thieves Arsenal.esp ** Armamentium female.esp 4E R18PN - Lingeries.esp 4F Hentai_LovelySuits.esp 50 DLCThievesDen.esp 51 DLCThievesDen - Unofficial Patch.esp [Version 1.0.8] 52 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ** DLCThievesDen Vwalk UOP.esp 53 ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 54 Cobl Glue.esp [Version 1.72] 55 Cobl Si.esp [Version 1.63] 56 Bob's Armory Oblivion.esp 57 FCOM_BobsArmory.esp [Version 0.9.9] 58 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 59 Oblivion WarCry EV.esp [Version 1.08a] 5A FCOM_WarCry.esp [Version 0.9.9] 5B Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 5C Hemingweys Capes Improved for FCOM.esp [Version 3.0b] ++ Hemingweys FCOM NPC Capes Improved IC Guards.esp [Version 3.0b] ++ Hemingweys Capes for FCOM_FrancescosNamedBosses.esp [Version 3.0b] ** Oscuro's_Oblivion_Overhaul Vwalk.esp ++ ArmamentariumLLVendors.esp [Version 1.35] 5D ArmamentariumArtifacts.esp [Version 1.35] ** OOO 1.32-Cobl.esp [Version 1.72] 5E FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 5F FCOM_RealSwords.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3] 60 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3] 61 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3] 62 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 63 TamrielTravellers4OOO.esp [Version 1.39c] ** TamrielTravellers4OOO Vwalk.esp ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 64 TIE In.esp [Version 1.2b] ++ TIE In - ExnemRuneskulls.esp [Version 1.2b] ++ TIE In - Cobl.esp [Version 1.2b] ** TIE In - FCOM Convergence.esp [Version 1.2b] ++ TIE In - RealSwords.esp [Version 1.2b] ++ TIE In - MMM Craft.esp [Version 1.2b] ++ TIE In - DiverseGuardUnity.esp [Version 1.2b] ++ TIE In - BobsGuardUnity.esp [Version 1.2b] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] ** Fransfemale.esp ++ MMM-Cobl.esp [Version 1.69] ** EVE_StockEquipmentReplacer4FCOM.esp 65 Artifacts.esp ** ArtifactsFemaleArmor.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 66 Fireflys Extended Cities.esp ** Fireflys Extended Cities Vwalk.esp 67 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 68 Kvatch Rebuilt - Leveled Guards - FCOM.esp 69 Kvatch Rebuilt Weather Patch.esp ** Kvatch Rebuilt Vwalk.esp 6A Tona's_ModsStore.esp 6B DLCBattlehornCastle.esp 6C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 6D DLCFrostcrag.esp 6E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] ** DLCFrostcrag Vwalk.esp 6F Knights.esp 70 Knights - Unofficial Patch.esp [Version 1.1] ** Knights Vwalk UOP.esp ** EVE_KnightsoftheNine.esp ++ TIE In - Knights.esp [Version 1.2b] 71 RTT.esp 72 RTT-Weye Relocation Patch.esp [Version 2.0.1] ** RTT Vwalk.esp 73 CUO_Bravil.esp 74 The Lost Spires.esp ** The Lost Spires Vwalk.esp 75 Mighty Umbra.esp 76 Blood&Mud.esp 77 Blood&Mud - EE patch.esp [Version 4.2] ** Blood&Mud Vwalk.esp 78 AFK_Weye.esp [Version 2.2.COBL] ** AFK_Weye Vwalk.esp ++ FCOM_MightyUmbra.esp [Version 0.9.9] 79 FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9] ++ FCOM_Ruin.esp [Version 0.9.9] 7A ElsweyrAnequina.esp ** ElsweyrAnequina Vwalk.esp 7B CUO_Bruma.esp 7C CUO_Chorrol.esp 7D CUO_Leyawiin.esp 7E xuldarkforest.esp [Version 1.0.5] 7F LostSpires-DarkForest patch.esp 80 xulStendarrValley.esp [Version 1.2.2] 81 xulTheHeath.esp 82 XulEntiusGorge.esp 83 xulFallenleafEverglade.esp [Version 1.3.1] 84 LostSpires-Everglade patch.esp 85 Anequina-Fallenleaf-Patch.esp 86 xulColovianHighlands_EV.esp [Version 1.2.1] 87 xulChorrolHinterland.esp [Version 1.2.2] ** xulChorrolHinterland Vwalk.esp 88 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 89 xulBravilBarrowfields.esp [Version 1.3.2] ** xulBravilBarrowfields Vwalk.esp 8A xulLushWoodlands.esp [Version 1.3.1] 8B xulAncientYews.esp [Version 1.4.3] 8C xulCloudtopMountains.esp [Version 1.0.3] 8D xulArriusCreek.esp [Version 1.1.3] 8E xulPatch_AY_AC.esp [Version 1.1] 8F xulRollingHills_EV.esp [Version 1.3.3] ** xulRollingHills_EV Vwalk.esp 90 xulPantherRiver.esp 91 Blood&Mud-PantherRiver patch.esp 92 xulRiverEthe.esp [Version 1.0.2] 93 xulBrenaRiverRavine.esp [Version 1.1] ** xulBrenaRiverRavine Vwalk.esp 94 xulImperialIsle.esp [Version 1.6.6] ** xulImperialIsle Vwalk.esp 95 xulBlackwoodForest.esp [Version 1.1.0] 96 xulCheydinhalFalls.esp [Version 1.0.1] 97 Blood&Mud-CheydinhalFalls patch.esp 98 KvatchRebuilt-CheydinhalFalls patch.esp 99 xulAspenWood.esp [Version 1.0.2] ** xulAspenWood Vwalk.esp 9A xulSkingradOutskirts.esp [Version 1.0.1] ** xulSkingradOutskirts Vwalk.esp 9B xulSnowdale.esp [Version 1.0.2] 9C OOO-Snowdale Patch.esp 9D xulCliffsOfAnvil.esp 9E OOOCliffsofAnvilPatch.esp [Version 1.0] ** xulCliffsOfAnvil Vwalk.esp 9F MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] A0 bartholm.esp A1 bartholm - EE patch.esp [Version 4.2] ** bartholm Vwalk.esp A2 Skingrad outer district.esp A3 Salmo the Baker, Cobl.esp [Version 3.09] A4 OBCChorrol-ChorrolHinterland fix.esp A5 OBCBravilB&M-Barrowfields patch.esp A6 Open Cities New Sheoth.esp [Version 1.1] A7 Open Cities Bartholm.esp [Version 1.1.1] ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] A8 HUD Status Bars.esp [Version 4.1.1] A9 EVE_ShiveringIslesEasterEggs.esp AA Dungeon Actors Have Torches 1.6 DT.esp AB Storms & Sound - AFK_Weye.esp AC Storms & Sound - Bartholm.esp AD Storms & Sound - Blood&Mud.esp AE Storms & Sound - The Lost Spires.esp AF Storms & Sound - Better Cities.esp B0 Werewolf-Legends.esp ++ TIE In - Salmo, Cobl.esp [Version 1.2b] ++ TIE In - B&M.esp [Version 1.2b] ++ TIE In - Kvatch Rebuilt.esp [Version 1.2b] ++ TIE In - DLCOrrery.esp [Version 1.2b] ++ TIE In - DLCThievesDen.esp [Version 1.2b] ++ TIE In - DLCFrostcrag.esp [Version 1.2b] ++ TIE In - BC-Anvil.esp [Version 1.2b] B1 SM Encumbrance and Fatigue.esp [Version 2.6] B2 RealisticForceMedium.esp B3 SpellSinger.esp B4 Deadly Reflex 6 - Timed Block and 250% damage.esp B5 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp B6 DRSplatter.esp B7 JCN_AV Uncap.esp [Version 1.01] B8 Sneaking Detection Recalibrated.esp B9 Oblivion XP.esp [Version 4.1.5] BA Mayu's Animation Overhaul.esp BB SP1stPLegs.esp ** Cava Obscura - Cyrodiil.esp ** Cava Obscura - SI.esp ** Cava Obscura - Filter Patch For Mods.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp BC Beautiful People 2ch-Ed MS Elves - Sc.esp BD 1em_Vilja.esp [Version 3.1] ++ 1em_Vilja_as_Custom_by_4GVN.esp BE Ramy Enfant.esp BF Cobl Races.esp [Version 1.52] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b1] ++ Cobl Races - Balanced.esp [Version 1.52] C0 Better Cities Full - B&M Edition.esp [Version 4.9.1] C1 Better Cities - VWD of the IC.esp [Version 4.7.0] ** Better Imperial City.esp [Version 4.9.1] ** Better Cities - All Natural.esp [Version 4.9.5] ** Better Cities Full - B&M Edition Vwalk.esp C2 Better Cities - Skingrad Outer District.esp [Version 4.8.1] C3 Better Cities Full B&M - CUO Bravil Patch.esp [Version 4.7.0] C4 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] C5 Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] C6 Better Cities - CUO Chorrol Patch.esp [Version 4.8.4] ** Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4] ** Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1] C7 Better Cities - CUO Leyawiin Patch.esp [Version 4.9.0] C8 Better Cities Full B&M - CUO Bruma Patch.esp [Version 4.8.0] ** Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.9.1] ++ Better Cities - TIE Restricted Area.esp C9 Better Cities - Werewolf-Legends.esp [Version 4.8.4] ** Better Imperial City Vwalk.esp CA Better Cities - The Lost Spires.esp [Version 4.9.0] CB Better Cities - COBL.esp [Version 2.1] CC Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] CD Alternate Start Revamped.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] ++ Beautiful People 2ch-Ed Merged Eye Modules No One-Eyed.esp CE Bashed Patch, 0.esp ----> Delinquent MASTER: Streamline 3.1.esp ----> Delinquent MASTER: Duke Patricks - Basic Hypothermia.esp ----> Delinquent MASTER: Duke Patricks - Fresh Kills Now Alert The NPCs.esp ----> Delinquent MASTER: DeadlyReflex 6 - Combat Moves.esp ----> Delinquent MASTER: Duke Patricks - Combat Archery.esp ++ Idle Stance Replacer.esp CF Better Cities .esp [Version 4.7.0] D0 Streamline 3.1.esp D1 Duke Patricks - Basic Hypothermia.esp [Version 3.1] D2 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] D3 DeadlyReflex 6 - Combat Moves.esp D4 Duke Patricks - Combat Archery.esp [Version 5] D5 Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp From Cheydinhal to Imperial City following the blue road, mid-way pass the Barren Cave around the bridge area I constantly and forever crash standing by the bridge long or walking pass it, sometimes I might get lucky and get pass it but will eventually ctd. I provided 2 screenshots of the bridge and my map. I also provided the obse report after my latest crash. Mind you I did not use any bow and only my claymore to kill one critter before ctding. http://i2.photobucket.com/albums/y2/Laiko/ScreenShot7-1.jpghttp://i2.photobucket.com/albums/y2/Laiko/ScreenShot8-1.jpg plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctlychecking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dllplugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004118) loaded correctlychecking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\Save 386 - Yuraku Daku - The Nibenay Basin, Level 1, Playing Time 01.52.33.obseReading mod list from co-saveLoading stringsLoading array variablesplugin has data in save file but no handlerplugin has data in save file but no handlerDoLoadGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Save 386 - Yuraku Daku - The Nibenay Basin, Level 1, Playing Time 01.52.33.essloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\Save 386 - Yuraku Daku - The Nibenay Basin, Level 1, Playing Time 01.52.33.obseplugin did not read all of its data (at 0000000000031072 expected 0000000000031073)Error in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetRenameGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.ess -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.bakrenaming C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.obse -> C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.obse.bakDoSaveGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.esssaving to C:\Users\xx\Documents\My Games\Oblivion\Saves\Streamsave_4.obseHandleSaveGame: plugin with default opcode base registered for serializationError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: LetError in script d401e5deAttempting to call a function on a NULL reference or base object File: Duke Patricks - Combat Archery.esp Offset: 0x02CA Command: Let Edited April 10, 2011 by Laiko Link to comment Share on other sites More sharing options...
scrivener07 Posted April 10, 2011 Share Posted April 10, 2011 Im no expert but since no one else got it yet. I see this----> Delinquent MASTER: Streamline 3.1.esp----> Delinquent MASTER: Duke Patricks - Basic Hypothermia.esp----> Delinquent MASTER: Duke Patricks - Fresh Kills Now Alert The NPCs.esp----> Delinquent MASTER: DeadlyReflex 6 - Combat Moves.esp----> Delinquent MASTER: Duke Patricks - Combat Archery.esp First step RTFMI see no master for these files (If they even have one).Maybe try making your bashed patch last and rebuild it. Link to comment Share on other sites More sharing options...
Laiko Posted April 10, 2011 Author Share Posted April 10, 2011 (edited) @scrivener07: I was kind of basing that load order from Arwen's Realm who worked closely with Duke(I think) I got rid of the delinquent master status by rebuilding without it being above the Bashed Patched. Edited April 10, 2011 by Laiko Link to comment Share on other sites More sharing options...
scrivener07 Posted April 11, 2011 Share Posted April 11, 2011 So is everything working now? Link to comment Share on other sites More sharing options...
Laiko Posted April 11, 2011 Author Share Posted April 11, 2011 No, it isn't. My last response was just to let you know that I got rid of of the status of the missing master but I still have the issues to all spoiler tags. It seems its related to certain areas where I am bound to ctd always ie: The blue road intersection and NW of Cheydinhal above barren cave and below desolate mine. Link to comment Share on other sites More sharing options...
Laiko Posted April 12, 2011 Author Share Posted April 12, 2011 Anyone? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 12, 2011 Share Posted April 12, 2011 Did you try BOSS? (Better Oblivion Sorting Software) http://www.tesnexus.com/downloads/file.php?id=20516 Link to comment Share on other sites More sharing options...
Laiko Posted April 18, 2011 Author Share Posted April 18, 2011 Yes I did try BOSS. Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 You Are Here.esm 03 All Natural Base.esm [Version 1.3] 04 Open Cities Resources.esm [Version 3.5.6] 05 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 07 Cobl Main.esm [Version 1.72] 08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 09 Mart's Monster Mod.esm [Version 3.7b3p3] 0A CyrodiilUpgradeResourcePack.esm 0B TamrielTravellers.esm [Version 1.39c] 0C FCOM_Convergence.esm [Version 0.9.9a7] 0D Armamentarium.esm [Version 1.35] 0E Artifacts.esm 0F Hemingweys Capes Improved.esm [Version 3.0b] 10 Kvatch Rebuilt.esm 11 Better Cities Resources.esm [Version 4.9.5] 12 bookplacing.esm [Version 1] 13 CURP_Controller.esm 14 x117race.esm 15 HorseCombatMaster.esm 16 Unofficial Oblivion Patch.esp [Version 3.3.4] 17 Oblivion Citadel Door Fix.esp 18 DLCShiveringIsles.esp 19 Unofficial Shivering Isles Patch.esp [Version 1.4.1] ** MOBS SI.esp [Version 1.2.2a] ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 1A Better Cities .esp [Version 4.7.0] 1B Francesco's Optional Chance of Stronger Bosses.esp 1C Francesco's Optional Chance of Stronger Enemies.esp 1D Francesco's Optional Chance of More Enemies.esp 1E Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1F FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 20 Fran Armor Add-on.esp 21 Fran_Lv30Item_Maltz.esp ++ LoadingScreens.esp 22 LoadingScreensAddOn.esp ** LoadingScreensSI.esp 23 Natural_Habitat_by_Max_Tael.esp 24 All Natural.esp [Version 1.3] 25 All Natural - SI.esp [Version 1.3] 26 Immersive Interiors.esp [Version 0.7] 27 Immersive Interiors - Lights Addon.esp [Version 0.7] 28 PTAutumnTrees.esp 29 AmbientTownSounds.esp 2A MIS.esp 2B MIS New Sounds Optional Part.esp 2C Atmospheric Oblivion.esp 2D Storms & Sound.esp 2E All Natural - Real Lights.esp [Version 1.3] 2F IWR-Lights.esp 30 WindowLightingSystem.esp 31 AmbientDungeons.esp [Version 1.3] 32 AliveWaters.esp 33 AliveWaters - Koi Addon.esp 34 AliveWaters - Slaughterfish Addon.esp ** Book Jackets Oblivion - BP.esp 35 BAKAdventurerTorch.esp 36 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp ++ Item interchange - Extraction.esp [Version 0.76] 37 OAVO - Sound.esp ** Personality Idles - Modified version.esp [Version 1.5] 38 RAEVWD Cities.esp [Version 1.9] 39 RAEVWD New Sheoth.esp [Version 1.6.1] 3A RAEVWD Imperial City.esp [Version 1.9] 3B Enhanced Economy.esp [Version 5.2.2] 3C Crowded Roads Advanced.esp [Version 1.3] ** Crowded Roads Advanced Vwalk.esp 3D Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8] 3E Get Wet.esp 3F Oblivion Graphics Extender Support.esp [Version 0.42] 40 Streamline 3.1.esp 41 Map Marker Overhaul.esp [Version 3.8] 42 Map Marker Overhaul - SI additions.esp [Version 3.5] 43 Enhanced Hotkeys.esp [Version 2.1.1] 44 DLCHorseArmor.esp 45 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 46 DLCOrrery.esp 47 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] ** DLCOrrery Vwalk.esp 48 DLCVileLair.esp 49 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 4A DLCMehrunesRazor.esp 4B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] ** DLCMehrunesRazor Vwalk UOP.esp 4C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 4D Crossbows of Cyrodiil.esp 4E Retma Dresses.esp 4F Thieves Arsenal.esp ** Armamentium female.esp 50 R18PN - Lingeries.esp 51 Hentai_LovelySuits.esp 52 DLCThievesDen.esp 53 DLCThievesDen - Unofficial Patch.esp [Version 1.0.8] 54 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ** DLCThievesDen Vwalk UOP.esp 55 ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 56 Cobl Glue.esp [Version 1.72] 57 Cobl Si.esp [Version 1.63] 58 Bob's Armory Oblivion.esp 59 FCOM_BobsArmory.esp [Version 0.9.9] 5A Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 5B Oblivion WarCry EV.esp [Version 1.08a] 5C FCOM_WarCry.esp [Version 0.9.9] 5D Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 5E Hemingweys Capes Improved for FCOM.esp [Version 3.0b] ++ Hemingweys FCOM NPC Capes Improved IC Guards.esp [Version 3.0b] ++ Hemingweys Capes for FCOM_FrancescosNamedBosses.esp [Version 3.0b] ** Oscuro's_Oblivion_Overhaul Vwalk.esp ++ ArmamentariumLLVendors.esp [Version 1.35] 5F ArmamentariumArtifacts.esp [Version 1.35] ** OOO 1.32-Cobl.esp [Version 1.72] 60 FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 61 FCOM_RealSwords.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3] 62 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3] 63 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3] 64 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 65 TamrielTravellers4OOO.esp [Version 1.39c] ** TamrielTravellers4OOO Vwalk.esp ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 66 TIE In.esp [Version 1.2b] ++ TIE In - ExnemRuneskulls.esp [Version 1.2b] ++ TIE In - Cobl.esp [Version 1.2b] ** TIE In - FCOM Convergence.esp [Version 1.2b] ++ TIE In - RealSwords.esp [Version 1.2b] ++ TIE In - MMM Craft.esp [Version 1.2b] ++ TIE In - DiverseGuardUnity.esp [Version 1.2b] ++ TIE In - BobsGuardUnity.esp [Version 1.2b] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] ** Fransfemale.esp ++ MMM-Cobl.esp [Version 1.69] ** EVE_StockEquipmentReplacer4FCOM.esp 67 Artifacts.esp ** ArtifactsFemaleArmor.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 68 Fireflys Extended Cities.esp ** Fireflys Extended Cities Vwalk.esp 69 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 6A Kvatch Rebuilt - Leveled Guards - FCOM.esp 6B Kvatch Rebuilt Weather Patch.esp ** Kvatch Rebuilt Vwalk.esp 6C Tona's_ModsStore.esp 6D DLCBattlehornCastle.esp 6E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 6F DLCFrostcrag.esp 70 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] ** DLCFrostcrag Vwalk.esp 71 Knights.esp 72 Knights - Unofficial Patch.esp [Version 1.1] ** Knights Vwalk UOP.esp ** EVE_KnightsoftheNine.esp ++ TIE In - Knights.esp [Version 1.2b] 73 RTT.esp 74 RTT-Weye Relocation Patch.esp [Version 2.0.1] ** RTT Vwalk.esp 75 CUO_Bravil.esp 76 The Lost Spires.esp ** The Lost Spires Vwalk.esp 77 Mighty Umbra.esp 78 Blood&Mud.esp 79 Blood&Mud - EE patch.esp [Version 4.2] ** Blood&Mud Vwalk.esp 7A AFK_Weye.esp [Version 2.2.COBL] ** AFK_Weye Vwalk.esp ++ FCOM_MightyUmbra.esp [Version 0.9.9] 7B FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9] ++ FCOM_Ruin.esp [Version 0.9.9] 7C ElsweyrAnequina.esp ** ElsweyrAnequina Vwalk.esp 7D CUO_Bruma.esp 7E CUO_Chorrol.esp 7F CUO_Leyawiin.esp 80 xuldarkforest.esp [Version 1.0.5] 81 LostSpires-DarkForest patch.esp 82 xulStendarrValley.esp [Version 1.2.2] 83 xulTheHeath.esp 84 XulEntiusGorge.esp 85 xulFallenleafEverglade.esp [Version 1.3.1] 86 LostSpires-Everglade patch.esp 87 Anequina-Fallenleaf-Patch.esp 88 xulColovianHighlands_EV.esp [Version 1.2.1] 89 xulChorrolHinterland.esp [Version 1.2.2] ** xulChorrolHinterland Vwalk.esp 8A xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 8B xulBravilBarrowfields.esp [Version 1.3.2] ** xulBravilBarrowfields Vwalk.esp 8C xulLushWoodlands.esp [Version 1.3.1] 8D xulAncientYews.esp [Version 1.4.3] 8E xulCloudtopMountains.esp [Version 1.0.3] 8F xulArriusCreek.esp [Version 1.1.3] 90 xulPatch_AY_AC.esp [Version 1.1] 91 xulRollingHills_EV.esp [Version 1.3.3] ** xulRollingHills_EV Vwalk.esp 92 xulPantherRiver.esp 93 Blood&Mud-PantherRiver patch.esp 94 xulRiverEthe.esp [Version 1.0.2] 95 xulBrenaRiverRavine.esp [Version 1.1] ** xulBrenaRiverRavine Vwalk.esp 96 xulImperialIsle.esp [Version 1.6.6] ** xulImperialIsle Vwalk.esp 97 xulBlackwoodForest.esp [Version 1.1.0] 98 xulCheydinhalFalls.esp [Version 1.0.1] 99 Blood&Mud-CheydinhalFalls patch.esp 9A KvatchRebuilt-CheydinhalFalls patch.esp 9B xulAspenWood.esp [Version 1.0.2] ** xulAspenWood Vwalk.esp 9C xulSkingradOutskirts.esp [Version 1.0.1] ** xulSkingradOutskirts Vwalk.esp 9D xulSnowdale.esp [Version 1.0.2] 9E OOO-Snowdale Patch.esp 9F xulCliffsOfAnvil.esp A0 OOOCliffsofAnvilPatch.esp [Version 1.0] ** xulCliffsOfAnvil Vwalk.esp A1 MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] A2 bartholm.esp A3 bartholm - EE patch.esp [Version 4.2] ** bartholm Vwalk.esp A4 Skingrad outer district.esp A5 Salmo the Baker, Cobl.esp [Version 3.09] A6 OBCChorrol-ChorrolHinterland fix.esp A7 OBCBravilB&M-Barrowfields patch.esp A8 Open Cities New Sheoth.esp [Version 1.1] A9 Open Cities Bartholm.esp [Version 1.1.1] ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] AA HUD Status Bars.esp [Version 4.1.1] AB EVE_ShiveringIslesEasterEggs.esp AC Dungeon Actors Have Torches 1.6 DT.esp AD Storms & Sound - AFK_Weye.esp AE Storms & Sound - Bartholm.esp AF Storms & Sound - Blood&Mud.esp B0 Storms & Sound - The Lost Spires.esp B1 Storms & Sound - Better Cities.esp B2 Werewolf-Legends.esp ++ TIE In - Salmo, Cobl.esp [Version 1.2b] ++ TIE In - B&M.esp [Version 1.2b] ++ TIE In - Kvatch Rebuilt.esp [Version 1.2b] ++ TIE In - DLCOrrery.esp [Version 1.2b] ++ TIE In - DLCThievesDen.esp [Version 1.2b] ++ TIE In - DLCFrostcrag.esp [Version 1.2b] ++ TIE In - BC-Anvil.esp [Version 1.2b] B3 SM Encumbrance and Fatigue.esp [Version 2.6] B4 RealisticForceMedium.esp B5 Duke Patricks - Basic Hypothermia.esp [Version 3.1] B6 SpellSinger.esp B7 Duke Patricks - Combat Archery.esp [Version 5] B8 Deadly Reflex 6 - Timed Block and 250% damage.esp B9 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp BA DRSplatter.esp BB Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] BC JCN_AV Uncap.esp [Version 1.01] BD Sneaking Detection Recalibrated.esp BE Oblivion XP.esp [Version 4.1.5] BF Mayu's Animation Overhaul.esp C0 SP1stPLegs.esp ** Cava Obscura - Cyrodiil.esp ** Cava Obscura - SI.esp ** Cava Obscura - Filter Patch For Mods.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp C1 Beautiful People 2ch-Ed MS Elves - Sc.esp C2 1em_Vilja.esp [Version 3.1] ++ 1em_Vilja_as_Custom_by_4GVN.esp C3 Ramy Enfant.esp C4 Cobl Races.esp [Version 1.52] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b1] ++ Cobl Races - Balanced.esp [Version 1.52] C5 Better Cities Full - B&M Edition.esp [Version 4.9.1] C6 Better Cities - VWD of the IC.esp [Version 4.7.0] ** Better Imperial City.esp [Version 4.9.1] ** Better Cities - All Natural.esp [Version 4.9.5] ** Better Cities Full - B&M Edition Vwalk.esp C7 Better Cities - Skingrad Outer District.esp [Version 4.8.1] C8 Better Cities Full B&M - CUO Bravil Patch.esp [Version 4.7.0] C9 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] CA Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] CB Better Cities - CUO Chorrol Patch.esp [Version 4.8.4] ** Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4] ** Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1] CC Better Cities - CUO Leyawiin Patch.esp [Version 4.9.0] CD Better Cities Full B&M - CUO Bruma Patch.esp [Version 4.8.0] ** Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.9.1] ++ Better Cities - TIE Restricted Area.esp CE Better Cities - Werewolf-Legends.esp [Version 4.8.4] ** Better Imperial City Vwalk.esp CF Better Cities - The Lost Spires.esp [Version 4.9.0] D0 Better Cities - COBL.esp [Version 2.1] D1 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] D2 Alternate Start Revamped.esp D3 Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp D4 DeadlyReflex 6 - Combat Moves.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] ++ Beautiful People 2ch-Ed Merged Eye Modules No One-Eyed.esp D5 Idle Stance Replacer.esp D6 Bashed Patch, 0.esp plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctlychecking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dllplugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004118) loaded correctlychecking plugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dllplugin e:\steam\steamapps\common\oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctlypatchedloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\autosave.obseReading mod list from co-saveLoading stringsLoading array variablesplugin has data in save file but no handlerplugin has data in save file but no handlerDoLoadGameHook: C:\Users\xx\Documents\My Games\Oblivion\Saves\autosave.essloading from C:\Users\xx\Documents\My Games\Oblivion\Saves\autosave.obse Still crashing at times, not quite sure what is going on. 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HeyYou Posted April 19, 2011 Share Posted April 19, 2011 What version of menuque? Also, loading from an autosave? Oblivion doesn't really handle file over-writes very well, do it often enough, and the file starts getting corrupted. (sometimes, TWICE is enough......) So, relying on autosaves, or quicksaves, is a bad plan. the data with no handler may be leftover data from mods that you are no longer using. Link to comment Share on other sites More sharing options...
Laiko Posted April 19, 2011 Author Share Posted April 19, 2011 Menuque v9 It's weird, I don't load from the autosave, I could be loading some 'something something save' and when I view the obse report it says autosave... Concerning the data with no handler, is there any solution? Link to comment Share on other sites More sharing options...
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