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Well-Defended Settlements never (or rarely) ask for help


SlateDragon

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I don't mind doing the radiant quests for the Minutemen, but it gets really annoying when there's always a new one (or two!) the instant you make eye contact with Preston, sending you back to a settlement you've already personally turned into a fortress. It strains credibility; why bother building the defenses in the first place? So here's what I suggest: If a settlement's Defense is equal to the sum of its population, food and water, it becomes half as likely to need your help. If the Defense is twice that number, it becomes even less likely, like 1/20. That way you're being sent to new settlements that need it, not just Sanctuary, Tenpines and Zimonja over and over like I'm stuck in right now.

 

Thoughts?

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