Tunnfisk Posted December 1, 2015 Share Posted December 1, 2015 Any chance of removing the spin-up on minigun or gatling laser? Is it possible? Always hated that feature. Link to comment Share on other sites More sharing options...
Bongfuhrer Posted December 1, 2015 Share Posted December 1, 2015 That's how miniguns work in real life.. Link to comment Share on other sites More sharing options...
NamesAreTooSimple Posted December 1, 2015 Share Posted December 1, 2015 "feature" you clearly know your ballistics. Link to comment Share on other sites More sharing options...
SilverbladeTE Posted December 1, 2015 Share Posted December 1, 2015 (edited) No, miniguns do NOT take that much time to spin up and start firingThey start firing as soon as the barrels rotate! it takes maybe half a second or more for them to spin up to full speed though depending on weight/power etc So you have an INCREASE in fire rate, but one that's pretty damn fast. The usual fire rate for miniguns is 2000 rounds per minute, but it can be selected, with some variants going as high as 12,000 RPM in *short bursts* for use as antimissile systems etc, CIWs but that extreme speed is rare case iirc, usually 8000 rpm is maximum and for most it's 4000 or 6000 rpm *maximum*2000 rpm is more stablethe mulitbarrels, rotation, and also if in aircraft the slipstream help keep the barrels much cooler than normal machine guns. Take a hell of a lot to make them glow redhot :tongue: but hey it's cool looking in game. depending on the system, with some such weapons, the barrels can be spun without firingSome even use compressed gas or hydraulics to spinI completely agree with the original post! it's stupid in games to make miniguns slow to spin up and THEN fire only when spun up, it does NOT happen in RLplease go watch videos of them firing, people :smile: Edited December 2, 2015 by SilverbladeTE Link to comment Share on other sites More sharing options...
swatti Posted December 1, 2015 Share Posted December 1, 2015 (edited) Craftable mod to remove spin-up would be super-awasome. Maybe couple of them, one to start off slow rate-of-fire and one more expensive and start off at full fire-rate. Maybe third that spins up the gun when you aim... Theres a need for both, waste a feral with few shots or if you got lots of rounds, let loose. Edited December 1, 2015 by swatti Link to comment Share on other sites More sharing options...
Tunnfisk Posted December 2, 2015 Author Share Posted December 2, 2015 That's how miniguns work in real life..Not from what I see on any of the several hundred of youtube videos of the m134 and other multi-barreled weapons. It's pretty much instant firing. So, no, that's not how miniguns work in real life. But thank you for replying on the thread. "feature" you clearly know your ballistics.Not sure what that means. I have an opinion about a feature in the game that has always bothered me and asking for someone who might know how to remove it. What you do then is comment on my ballistics knowledge, which to me made no sense at all. Thanks though. Link to comment Share on other sites More sharing options...
Sarum Posted December 7, 2015 Share Posted December 7, 2015 I dont want complete removal of spin up. It would be more fun to have the ability to keep minigun spined up without firing. Just like in tf2. Link to comment Share on other sites More sharing options...
Valykry Posted December 7, 2015 Share Posted December 7, 2015 I don't use gatling weapons myself, BUT if this would also apply to any companions wielding one of these weapons, i'd probably use this mod. Link to comment Share on other sites More sharing options...
xHCx Posted December 12, 2015 Share Posted December 12, 2015 This would be really cool. Although i would prefer to have it always spinning at a low to medium velocity and then only take it a split second to get to firing speed when pulling the trigger. Link to comment Share on other sites More sharing options...
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