Samuhell666 Posted December 1, 2015 Share Posted December 1, 2015 Hi all, This is my first time requesting anything but I thought I'd give it a go. To me it always seemed odd that large creatures such as giants and especially dwemer centurions could hit you and all you would do is stumble backwards. From my experiences in various reenactment and competition fighting even a small person can floor you if they catch you right, so what I'm asking for is the big enemies like centurions have a ragdoll effect attached to their attacks so that you actually have to dodge them or else they are going to send you flying. Thanks in advance Link to comment Share on other sites More sharing options...
Samuhell666 Posted December 3, 2015 Author Share Posted December 3, 2015 As maybe an extension of this maybe create a small chance of warhammers also knocking enemies backwards. not flying but more a fall backwards to show the person being hit reeling from being struck hard Link to comment Share on other sites More sharing options...
BigBizkit Posted December 3, 2015 Share Posted December 3, 2015 (edited) That's quite simple, actually. For giants/centurions: 1. Create a token magic effect with no effect art and attach it to a spell (fire and forget + contact delivery)2. attach a ragdoll script3. Change giants'/centurions' attack data to apply said spell4. Profit Problem: would override other changes to giants/centurions unless merged Problem with warhammers: would require edits of either all warhammers (bad), or all npcs (horrible), or the barbarian00 perk. The last option isn't perfect either but imo the best available. Edited December 3, 2015 by BigBizkit Link to comment Share on other sites More sharing options...
Samuhell666 Posted December 3, 2015 Author Share Posted December 3, 2015 Thanks for the info, I don't honestly know how to apply it however unfortunately Link to comment Share on other sites More sharing options...
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