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I want to make face and body textures 2 & 4k but...


amorphos098

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Face & body textures only use 1 hue?

 

 

 

I wanted to make a face then body texture for fallout4, using the photo-clone tool technique, but when I tried it in skyrim the game showed it as black.

Looking at existing skins, they look like they only have [different shades of] 1 colour,

so I assume there is a set hue limit or type of hue which has to be used?

 

Edited by amorphos098
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i had assumed skyrim was more or less the same engine? the texture i made for skyrim was the same size as the one i was replacing.
is there no hue limit in fallout then? the skin textures seam so limited compared to natural human skin e.g. copied from photos.

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From Caliente

 


Another way to get correct textures is to export them from your generation tool as a standard map (RGB 8.8.8 for instance) then, strangely, open them in Visual Studio 2013 or above. It happily converts RGB 8.8.8 dds files into BC5 UNORM that works properly in the game. Visual studio is a long road to walk down if that's your only goal, but I think you can get it for free :smile:

For diffuse maps, DXT1 (BC1) works of course with hideous compression artifacts, but the RGBA 8.8.8.8 format we used in Skyrim doesn't work. (alpha channel seems to confuse fallout 4)

 

 

 

Xun: Well when I export rgb 8.8.8 from photoshop, Fo4 doesn't like it.... body turns all black. Visual Studio tells me the format is RGBA 8.8.8.8.

 

That was a response to XunAmarox and a discussion on normal maps and the new textures directly related to FO4 and the FO4 CBBE version Caliente is making.

 

 

Can't we just use RGB 8.8.8 for the diffuse if it doesn't like the alpha from RGBA 8.8.8.8?

 

http://www.nexusmods.com/skyrim/mods/2666/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D2666%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D486485&pUp=1

 

Using DXT5 will make the body all black, DXT1 works with artifacting unless you use 16 bit color then less DDS artifacts. But proper format is BC5 for all the body textures.

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Thanks for the great responses!

 

 

So I can save any colours as long as its dds1? I can make any 2d image using a photo-cloning technique, but I use psp and dtx bitmap to export the files into that, so I don’t know

much beyond basic dds formats.

 

 

 

So why is there only 1 colour used on body/face textures? I had just done a few strokes of the clone brush,

and that was enough to make the image go black in game. I had thought that modern game engines were using some

hues for the light/bump map? ...hence a limitation.

Edited by amorphos098
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The bump map is a normal map and it is definitely using BC5, you can save using 3dc compression. Just make it like you normally would and use that compression.

 

Grab this:

http://www.nvidia.com/object/windows_texture_viewer.html

 

Open the original FemaleBody_s.DDS and FemaleBody_n.DDS and in the bottom left corner it says it is ATI2N format, so you save them with 3dc compression or convert with Visual Studio. FemaleBody_d.DDS is using DXT1 compression.

 

I would suggest looking for tutorials on making .dds files that are not just about Bethesda games and mods.

 

As for why they used so few colors is because skin doesn't have a whole lot of color variations on the same person if they look good. You can make the skin texture look like Picasso was high on acid and decide to get into body painting if you want to.

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