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Mod: Assign Beds to Companions/Settlers


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I don't know if this is currently possible without the creation kit, but it'd be nice to have an option to go 'this is the place you sleep' to someone.

 

Because 1) it would make people easier to find at night and 2) I'm the sort who likes to make specific little places for everyone, so it'd be nice being able to designate someone's bed since by extension it's kind of like designating where someone lives.

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Unless I'm misunderstanding you, this is already in the game. Open up workshop mode, press the highlight and activate whoever it is you want to assign, then highlight and activate the bed you want them to use. They should just say "okay" and if you already assigned them a job, go back to work. If you haven't assigned them a job, they may just jumped into the bed. Just keep in mind that many of the custom beds added from mods don't work properly and settlers won't use them. But anything placeable in the default game should work just fine.

 

You can tell when someone is assigned to a bed by looking at the little person icon when hovering over it (the bed) in workshop mode. Red means no one is assigned and blue means it is assigned.

Edited by Maleficus04
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Oh for real? I'll have to try that. Settlement mode is really not well explained, so I didn't know this was a thing. Thank you so much!

Yeah, I didn't even know this, so cheers to @Maleficus04. Workshop Mode seems to have been just slapped onto FO4 with about 4 hours of development.

 

There's only the very, very simple tutorial about a small amount of items you can place in your settlement by Sturges, and that only covers Defenses, Food, Power, and assigning people to them. Everything else is never mentioned.

Edited by DIV1D3
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  • 2 weeks later...

Actually I think there does need to be a mod for this. Only, in the spirit of enhancing what is already in the game. How about a mod that puts an indicator on a settler. Some information like "Farmer, Assigned Bed", "Guard, Unassigned Bed", "Unassigned, Unassigned Bed"...

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