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Mods still working after patch?


tonicmole

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So, obviously while at work I see that the new patch buggers up esp mods. Some report that it disables all mods. No word from Bethesda whether this was an EA move or a classic Bethesda blunder. However, once I got home I launched my game which has automatic updates enabled, and all is good. Now, having known about this earlier I did go to my appdata folder, but for some reason my plugins.ini was already set to read-only....I did not do this. My mods work fine. No problem.

 

This is the mod manager I'm using. I've asked the author whether it could be the reason:

 

http://www.nexusmods.com/fallout4/mods/495/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D495%26preview%3D&pUp=1

 

Still researching. Also wondering whether Bethesda could have snuck out a quick fix. Don't know, but whatever.

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Anyway here is a temporary fix, go to http://f4se.silverlock.org/ and download the Fallout 4 beta 1.2.37 file



Copy all files into ur FO4 (steam-steam app-common-Fallout 4) now open NMM and go to Settings-Fallout 4 under Custom Launcher thers a field called Command, type in f4se_loader and save. Now enable all ESP´ S as the update disables them, go to Top left Corner on the NMM and change the Launch Fallout 4 to Launch Custom Launcher, should work.



Long explenation for newcommers.



^ This solved my problem, posted by user DimosZargarda in this thread here: http://forums.nexusmods.com/index.php?/topic/3514990-updated-launcher-will-disable-mods-on-launch-find-a-fix-here/



If that doesn't work out for you there are a few different fixes on that thread linked above.


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Easiest fix is to not let Steam patch you.

 

Just say only manual installation. Steam won't let you launch the game directly, but you can still launch the game through the Nexus mod manager.

 

This patch fixes nothing really for most people, and in fact breaks a few things.

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