Beacon Posted December 9, 2015 Author Share Posted December 9, 2015 Also sorry TeamBacon for still not replying, it's been super busy again today thanks to Mod of the Year etc, I'll do my best to get back to you properly tomorrow I promise! Link to comment Share on other sites More sharing options...
ecutruin Posted December 9, 2015 Share Posted December 9, 2015 Thanks for your points, I appreciate what you're saying - perhaps I haven't gotten it across, but I am not new to modding - I've been running and managing a large group of people for several years on an extremely large project, while doing 80% of the work myself, whether it's writing, modelling, SDK work, scripting, design, etc. I wanted to go a different route this time and create a more democratic and inclusive group to create something as a whole. Obviously, I'll focus the group down to nail down the project specifics and get everyone working towards a common goal quickly - I'm aiming to become a Producer in this industry within the next 6 months, so I'm confident we can achieve something great here. I'm sorry man, but sounds like a recruiter for a job, not a mod author. You're recruiting people to a nameless project with no direction and propping yourself up with your past experience as if that honestly matters in modding. This isn't a job. You cannot even really make it a job unless you end up somehow being incredibly popular and utilize alternative income methods (Patreon, Streaming, Youtube, etc.) as the community had a huge backlash against paid modding. So why are you trying to sell yourself? I said before why a 'democratic' group solution is not as beneficial and I'll say it again...mods are a passion project. You're essentially altering the game to play the way you want it to play. So if I were to join said group only to find out later that your direction isn't one I have any interest in...I'd just go do it my way anyways. There is no incentive for people to work on a project they have little interest in (as many have already stated in this thread) and you've given no solid direction as to where you're going. Hell, I've given more direction into my mod and I've given a bare minimum explanation of what I want to do. All in all man, I think you're just going about this wrong. Link to comment Share on other sites More sharing options...
Beacon Posted December 9, 2015 Author Share Posted December 9, 2015 Thanks for your points, I appreciate what you're saying - perhaps I haven't gotten it across, but I am not new to modding - I've been running and managing a large group of people for several years on an extremely large project, while doing 80% of the work myself, whether it's writing, modelling, SDK work, scripting, design, etc. I wanted to go a different route this time and create a more democratic and inclusive group to create something as a whole. Obviously, I'll focus the group down to nail down the project specifics and get everyone working towards a common goal quickly - I'm aiming to become a Producer in this industry within the next 6 months, so I'm confident we can achieve something great here. I'm sorry man, but sounds like a recruiter for a job, not a mod author. You're recruiting people to a nameless project with no direction and propping yourself up with your past experience as if that honestly matters in modding. This isn't a job. You cannot even really make it a job unless you end up somehow being incredibly popular and utilize alternative income methods (Patreon, Streaming, Youtube, etc.) as the community had a huge backlash against paid modding. So why are you trying to sell yourself? I said before why a 'democratic' group solution is not as beneficial and I'll say it again...mods are a passion project. You're essentially altering the game to play the way you want it to play. So if I were to join said group only to find out later that your direction isn't one I have any interest in...I'd just go do it my way anyways. There is no incentive for people to work on a project they have little interest in (as many have already stated in this thread) and you've given no solid direction as to where you're going. Hell, I've given more direction into my mod and I've given a bare minimum explanation of what I want to do. All in all man, I think you're just going about this wrong. Alright man, no worries! Link to comment Share on other sites More sharing options...
TimeLadyKatie Posted December 9, 2015 Share Posted December 9, 2015 You actually do sound a lot like a recruiter for developers instead of a modder, especially with the answer to my previous question that you're looking at a something like Skyrim's Falskaar. Still, I'm glad to see there's at least some direction here and some idea of what it is you want to accomplish. I suggest mentioning that in your pitch, a lot of the criticism you've gathered seems like it could be avoided that way. Link to comment Share on other sites More sharing options...
Beacon Posted December 10, 2015 Author Share Posted December 10, 2015 You actually do sound a lot like a recruiter for developers instead of a modder, especially with the answer to my previous question that you're looking at a something like Skyrim's Falskaar. Still, I'm glad to see there's at least some direction here and some idea of what it is you want to accomplish. I suggest mentioning that in your pitch, a lot of the criticism you've gathered seems like it could be avoided that way. I'm 'recruiting' a modding team that I'm going to be managing and working in myself - I'm a level designer and writer at heart, I've said that I'll be working on the actual content myself several times so I'm not sure what you mean? Link to comment Share on other sites More sharing options...
ecutruin Posted December 10, 2015 Share Posted December 10, 2015 I'm 'recruiting' a modding team that I'm going to be managing and working in myself - I'm a level designer and writer at heart, I've said that I'll be working on the actual content myself several times so I'm not sure what you mean? Beacon, I think the issue you're running into here is you're going at this like you would a commercial development project. We're not in modding to do commercial work (because we can't be, really). Without you providing a direction for your project, you're bound to have issues finding people encouraged to join. In addition to this, you said you already have a sizable team, why have none of them posted here? Not to mention, if said people are people you've worked with prior...then its probably not really a democratic design team anyways as they are likely to favor your plans over any new member. All in all...give us an idea of what you actually wish to accomplish before recruiting to accomplish it. Link to comment Share on other sites More sharing options...
TeamBacon Posted December 10, 2015 Share Posted December 10, 2015 Ok... this is getting a bit redundant. It is obvious you disagree, if you don't want to give this a shot, then don't. But let the guy try things his way, and if it doesn't work then it doesn't work and he can learn it first hand for himself. Link to comment Share on other sites More sharing options...
ecutruin Posted December 10, 2015 Share Posted December 10, 2015 Ok... this is getting a bit redundant. It is obvious you disagree, if you don't want to give this a shot, then don't. But let the guy try things his way, and if it doesn't work then it doesn't work and he can learn it first hand for himself. Am I not allowed to offer criticism? Obviously, when the majority of replies here have been similar to my own...my view is kind of shared here. You'll also notice that I've only replied when either he's replied or you have. I think his idea has merit, a collective group to create high quality mods is a really neat idea, but we (me and others that have posted here) want some direction before we consider anything. Link to comment Share on other sites More sharing options...
TeamBacon Posted December 10, 2015 Share Posted December 10, 2015 Ok... this is getting a bit redundant. It is obvious you disagree, if you don't want to give this a shot, then don't. But let the guy try things his way, and if it doesn't work then it doesn't work and he can learn it first hand for himself. Am I not allowed to offer criticism? Obviously, when the majority of replies here have been similar to my own...my view is kind of shared here. You'll also notice that I've only replied when either he's replied or you have. I think his idea has merit, a collective group to create high quality mods is a really neat idea, but we (me and others that have posted here) want some direction before we consider anything. Your criticism is appreciated, it has just got to the point where you are repeating the same criticism as in your post before, and the post before that. I think he understands your concerns and the concerns of others by now. Link to comment Share on other sites More sharing options...
ecutruin Posted December 10, 2015 Share Posted December 10, 2015 Your criticism is appreciated, it has just got to the point where you are repeating the same criticism as in your post before, and the post before that. I think he understands your concerns and the concerns of others by now. If replies continue to repeat themselves its only because others also repeat the same information. I am simply responding to that. You seem to have a difference of opinion here, which I respect, but please don't try to tell me to shut up...its not really appreciated. As stated, if you have an issue with my posts or wish to continue discussing this, take it to PM. @Beacon, Please do post what you guys end up coming up with as far as a plan goes. I'm intrigued to see what your project produces as its always fun to try out new areas and such. Link to comment Share on other sites More sharing options...
Recommended Posts