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TeamBacon

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  1. I can teach you how to script quests and you can make one. I think after my current project, I want to stop working with the vanilla player character and make new characters for the player to play as. Maybe even a series of short mods that each shows the Wasteland from a different perspective or something. I was thinking that it might be cool to play as someone pre-war who is investigating Vault-Tech for corruption and inhumane activities. As far as military ideas go, I have been thinking about re-creating the battle of Vault 0. I'm just brainstorming here... But if you want me to show you how to do quests, you know where to find me.
  2. I sent you a private message. I haven't made my project public yet, because I wanted to have my first trailer done and have at least 2 of the quests playable before I start publicly posting stuff. All talk and nothing to show is not how we do things at Team Bacon.
  3. I noticed this topic, I am just not all that interested in replacing vanilla outfits.
  4. I love it when people who don't understand game engines lecture me on how a professional game studio with over a decade of financial success should do things.
  5. If it was the Master's army, then there would be no Diamond City left. A group of ancient 'prime' super mutants is not something to be messed with. They are much more intelligent than your run of the mill cannon fodder in the Commonwealth. I guess, depending on how much you want to follow Fallout Tactics lore, the largest remaining group from the Master's army went out east under the leadership of Gammorin. As of around 2197 they are out in Jefferson City, Missouri trying to research a cure for super mutant sterility. So basically you just have another 1,300 miles to cover and 91 years to do it in to reach Fallout 4.
  6. Designing videogames is a profession. You are not entitled to just get all the industry level tools a company like Bethesda uses to make games the are earning well into the $20,000,000 figures to play around with your little hobby. Offering the Creation Kit at all is a whole lot more generous than almost every other game company.
  7. Once you start exchanging money then the site becomes a market as opposed to a forum. Considering this is an international website, and the laws on what is and isn't legal when it comes to this kind of stuff are already muddy without taking into account all the different countries that people on the Nexus come from. You already can't make money off any work using the Creation Kit, so to even accept a commission it would have to be work done on 3d models, textures, story writing, concept art, or music. Commissioning someone for a 3d model, and them putting it into the game for free is already a legal grey area. As an individual if you were to do this I don't think Bethesda or anyone else would pay much attention. But doing the same thing on a site with millions of people doing it, and the Nexus would become a very large target for legal action. Then you have to consider stuff like adult mods, and how laws for sexualized content are different in every country as far as what you can and can't sell. Basically, long story short, doing so changes the very nature of the website and opens up a crazy amount of work trying to make sure business is conducted fairly. I am not a lawyer, nor do I have anything to do with the Nexus stuff. So this is just my personal overview on the subject so take it for what it is. But for you to say 'I can't think of a good reason why users would be disallowed from commissioning the work of mod authors.' Basically is equivalent to saying 'I can't think of a good reason why you don't totally destroy the infrastructure for this website and re-design it into something totally different'
  8. Making videogames is not supposed to be easy.
  9. Can you do an impression of Hancock? What about super mutants?
  10. I would not put that much effort into making a game that isn't even mine. If I am going to put that much time and hard work into something, it is going to be something of my own creation. Who wants to slave away to make someone else's idea, especially since that idea has already been done... I have some Mariposa mutant assets that I am making for my mod. I can share them with you if you ever actually do make a project like this. But I won't be holding my breath, projects this big never get made. But good luck.
  11. The Creation Kit is an editor for a game engine and has nothing to do with UV coordinates beyond displaying 3d models in the game. If you want to export UV coordinates for an object, you have to open up that object in a 3d modeling program (Blender, Max, Maya, Zbrush) and then open that programs UV editor and export the coordinates from there.
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