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Modding armor/ clothing


Laidbackdnell

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Outfits and armor in the game are broken down into two different parts. A 3d model and a texture.

 

3d models are created in a program such as 3ds Max, Maya, Zbrush, or if you want free you are looking at Blender.

 

3d models are made up of

 

-points in 3d space called vertexes

-the lines in between 2 points called lines

-the flat plane that is made when you attach 3 or more vertexes together

 

In theory, everything in 3d space then becomes either a spline, which I will ignore for now since it is way beyond this simple explanation and triangles, often called tris.

 

But just because in theory everything is made of tris doesn't mean we model with tris. A proper polygon is 4 sided and has 4 vertices to it. It's usually only a tri in theory because it can be split in half. You want to avoid modeling with tris as much as possible.

 

The perfect 3d model would have each vertex with 4 lines coming off of it, the same way a city works best when there are only 4 directions at an interception. Having more than 4 becomes quite confusing.

 

 

 

 

But before I ramble, there is a point to all this.

 

So everything in the 3d world is basically made up of flat polygons. A round object just appears round because there are enough flat planes to make it appear as such.

 

So a texture is basically a 2d image that is shown on the surface of those flat planes to give it detail and color and other stuff that is too complex for me to describe right now.

 

 

 

Basically, you can create a texture in a program like Photoshop or any other 2d image editing program. But if you want to texture something on a 3d model you will first want to coordinates of how those polygons fit into that square you are texturing.

 

Easiest way if you are editing an existing model is to just take the existing texture and paint over it. If you are making something from scratch though, you must unwrap that 3d model in order to be able to texture it in 2d space.

 

 

 

Hopefully that makes a bit of sense...

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Outfits and armor in the game are broken down into two different parts. A 3d model and a texture.

 

3d models are created in a program such as 3ds Max, Maya, Zbrush, or if you want free you are looking at Blender.

 

3d models are made up of

 

-points in 3d space called vertexes

-the lines in between 2 points called lines

-the flat plane that is made when you attach 3 or more vertexes together

 

In theory, everything in 3d space then becomes either a spline, which I will ignore for now since it is way beyond this simple explanation and triangles, often called tris.

 

But just because in theory everything is made of tris doesn't mean we model with tris. A proper polygon is 4 sided and has 4 vertices to it. It's usually only a tri in theory because it can be split in half. You want to avoid modeling with tris as much as possible.

 

The perfect 3d model would have each vertex with 4 lines coming off of it, the same way a city works best when there are only 4 directions at an interception. Having more than 4 becomes quite confusing.

 

 

 

 

But before I ramble, there is a point to all this.

 

So everything in the 3d world is basically made up of flat polygons. A round object just appears round because there are enough flat planes to make it appear as such.

 

So a texture is basically a 2d image that is shown on the surface of those flat planes to give it detail and color and other stuff that is too complex for me to describe right now.

 

 

 

Basically, you can create a texture in a program like Photoshop or any other 2d image editing program. But if you want to texture something on a 3d model you will first want to coordinates of how those polygons fit into that square you are texturing.

 

Easiest way if you are editing an existing model is to just take the existing texture and paint over it. If you are making something from scratch though, you must unwrap that 3d model in order to be able to texture it in 2d space.

 

 

 

Hopefully that makes a bit of sense...

Alright so i can download one of those programs upload images from a said 3d model and mold it to fit into a file that i can write into the games armor and clothing bins?

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There is a tool called Nifskope that handles getting the file ready to import or export into Fallout 4.

 

If you want to edit an existing 3d model you have to use Nifskope to convert the .nif file into a file Blender can read, then you open up that file in Blender to start making edits.

 

Though, your best bet is to start by looking up videos on YouTube about how to use Blender. It will all start making more sense as you learn piece by piece.

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