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Surgeon's Char now shows back of Char head and not the Face


vac333

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  • 1 month later...

Well, I don't know specifically about that chair, but with "showlooksmenu player", going to body shape and then back to face centers the camera on the face. So I'm thinking,

 

1. Try hitting B and then accepting the body shape, see if it centers on the face.

 

2. If you can't get the surgeon to work, well, just try "showlooksmenu player" instead. Just make sure you're not in first person when you do that. Scroll out a little bit first.

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  • 1 month later...

Well, I don't know specifically about that chair, but with "showlooksmenu player", going to body shape and then back to face centers the camera on the face. So I'm thinking,

 

1. Try hitting B and then accepting the body shape, see if it centers on the face.

 

2. If you can't get the surgeon to work, well, just try "showlooksmenu player" instead. Just make sure you're not in first person when you do that. Scroll out a little bit first.

using "B" does not fix this

 

have this bug again anyone help please

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  • 2 weeks later...

this happens mostly when you change your field of view, or use mods that modify the 3rd person camera.

This does help in understanding the why's of it, but TBH, it shouldn't be happening at all. Beth ought to be fixing this. Without a fix, they are essentially say we don't give a s#*! about mods, and if modding your game breaks something...well...that's your problem, not ours.

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  • 2 months later...

I had this issue as well. I was able to fix it by deleting some lines from the Fallout4.ini

 

I had added them as a suggestion from an ENB mod author to place the player character in the center of the screen while in 3rd person view. The default off-center angle makes the character appear blurry when using depth of field effects.

 

I plan on just cutting these lines out of the .ini when I need to use the surgery chair and then adding them back in.

 

[Camera]
fVanityModeMaxDist=400.0000
fPitchZoomOutMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=8.0000
fOverShoulderMeleeCombatPosX=20.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=8.0000
fOverShoulderCombatPosX=20.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fMinCurrentZoom=0.1500
bApplyCameraNodeAnimations=0

 

Hope this might help someone!

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  • 5 years later...
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