bladexdsl Posted December 16, 2015 Share Posted December 16, 2015 (edited) great now have to edit plugins every damn time now. f*** you bethesda! Edited December 16, 2015 by bladexdsl Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 16, 2015 Share Posted December 16, 2015 It's annoying yea, but they've probably done that so they can properly test their beta patches without any mods interfering.I'm sure they'll reverse that once the patches are out of beta, meanwhile you can always opt out of the beta (non-beta stillhas the previous click under the eye mod support). Link to comment Share on other sites More sharing options...
bladexdsl Posted December 16, 2015 Share Posted December 16, 2015 (edited) the proper non beta 1.2 patch does this i don't use beta. Edited December 16, 2015 by bladexdsl Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 16, 2015 Share Posted December 16, 2015 Huh, didn't know they pushed patches past beta yet. Rollback a version and turn off the auto-updates then. Link to comment Share on other sites More sharing options...
bladexdsl Posted December 16, 2015 Share Posted December 16, 2015 you can't rollback it will download the new patch each time. and if you try to block the patch the game won't even start. i had to temp block steam to play up until now i finished the story mission didn't want to risk my save file not loading. Link to comment Share on other sites More sharing options...
lwpuma20 Posted December 16, 2015 Share Posted December 16, 2015 I'm at the wiki site for enabling support for Fallout 4 mods: http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation The instructions are a bit confusing to me. Step 7 says to open Fallout4Custom.ini with your favourite text editor. Step 8 says to add the lines to Fallout4.ini[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= The way I'm reading it, is that you leave Fallout4Custom.ini alone. Open Fallout4.ini and add the lines. Right? Also is there supposed to be a value at the end of sResourceDataDirsFinal= ?? my problem with those instructions are it does not tell you what to do with the sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ ..... do i leave it that way or what the instructions are unclear on this Link to comment Share on other sites More sharing options...
bladexdsl Posted December 18, 2015 Share Posted December 18, 2015 (edited) my problem with those instructions are it does not tell you what to do with the sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ .....you don't have to put them in apparently. i left it blank and all textures, etc show up for me. if you leave it blank sResourceDataDirsFinal= i guess it scans all folders in the data directory automatically. Edited December 18, 2015 by bladexdsl Link to comment Share on other sites More sharing options...
DigitalWino Posted December 18, 2015 Share Posted December 18, 2015 (edited) Ok, so the .esp type mods just aren't working for me... After enabling them in NMM, I went and found the plugins.txt file and made it read only. That did squat... When I started the game, it still went and disabled them anyway. They used to work originally, but now they wont. People are also talking about the Fallout4Custom.ini file... yeah, I don't have one of those. I just have Fallout4.ini and Fallout4Prefs.ini As far as I know the game is up to date, and I told it to verify integrity of game cache, and that did nothing. It also only checks one file when you do that, or so the progress bar says. Any thoughts or ideas? Edited December 18, 2015 by DigitalWino Link to comment Share on other sites More sharing options...
bladexdsl Posted December 18, 2015 Share Posted December 18, 2015 (edited) here's how i get esp mods working. use loot and tell it to organise the load order than click apply. locate the loadorder.txt and copy the list to clipboard and close. open plugins.txt make sure it is not read only. paste the list in and save than make it read only. you need to do this every time though (un read only and add esp etc) each time though now that them assholes at beth disabled the built in mod manager :mad: Edited December 18, 2015 by bladexdsl Link to comment Share on other sites More sharing options...
kohgan Posted October 30, 2017 Share Posted October 30, 2017 I launch the game through F4se and skip the launcher via steam's "set launch options" Not sure if this is effecting my situation but I've been having an issue with adding the [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= When I add these lines to the Fallout4Custom.ini file the game freezes my PC and I can't do anything So I have to restart my PC. I removed those lines from the file, but still have to re-enable all my mods...I also tried adding the sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ to the Fallout4.ini, and that crashed my game after I re-enabled my mods and tried loading a game. Is there anything that I can do to make it so I don't have to re-enable all my mods every time i run the game? I've got like 75+ mods and that's time consuming, and annoying to have to do this every time. Link to comment Share on other sites More sharing options...
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