tonicmole Posted December 12, 2015 Share Posted December 12, 2015 I am trying to change the name of the textures that a nif calls for. So I did like I did in Skyrim, and opened the nif in nifskope and edited the texture paths. Instantly is showed my new renamed textures. However in game it loaded the old files.....so I go back and remember the material files, and edited the proper file with my new texture path. Launched game, still loading wrong textures. Anyone know what's new about Fallout 4 that the old trick doesn't work? Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 12, 2015 Share Posted December 12, 2015 The name of the bsshader, the string text name, will point to a material, change that string value or name to literally nothing and give it a shot with your new texture names and it should work, I stress should, I've had luck with it but I've been playing with weapons, teddy bears and disco balls only to test things so not 100% sure on that, but I know 100% the bsshader being named with a /material/whatever name will use a material in the engine instead of the exact textures used Link to comment Share on other sites More sharing options...
tonicmole Posted December 12, 2015 Author Share Posted December 12, 2015 No success. It appears that the body texture is controlled by the esm. Trying to find a way to dictate the texture to a single mesh instead of everything considered human body. Link to comment Share on other sites More sharing options...
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