Jellona Posted April 11, 2011 Share Posted April 11, 2011 Heya ppl! I have found out one tiny little problem with my FO:NV. It seems that when I have more than 153 .esp/.esm files activated with FOMM the game goes nuts. Nothing except moving and holstering/unholstering weapon and shooting works I can't access console, Pip-boy or menu through ESC-key. Does this occur to you too or is it just me and my lately super buggy game? Link to comment Share on other sites More sharing options...
evilneko Posted April 12, 2011 Share Posted April 12, 2011 The theoretical limit is I believe 255. The practical limit will depend on your system and what mods you have. Link to comment Share on other sites More sharing options...
Jellona Posted April 12, 2011 Author Share Posted April 12, 2011 Good to know that I have reached my limit. Now I think I should remove old-not-useful-to-me mods from activation to make room for new more needed mods :D Link to comment Share on other sites More sharing options...
webster63 Posted April 27, 2011 Share Posted April 27, 2011 i didnt even know there WAS a limit but i think my mod folder is bigger then the game folder lol Link to comment Share on other sites More sharing options...
Agonofinis Posted April 27, 2011 Share Posted April 27, 2011 Try using the bashed patch feature in Wyrebash (or Wyreflash, as I think the NV version is called.) I assume that, with the sheer number of mods you are running, you are already using it. This tends to merge a lot of balancing mods into one .esp at the end of your load order, and can take the strain off the .esp limit, allowing you to include a few other mods. Link to comment Share on other sites More sharing options...
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