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Skyrim's Favorites Menu


Corakus

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So I was reading through Gameinformer's article on Skyrim's menu system a few days ago and I spotted this:

 

In Oblivion, players could map eight items from their inventory onto the D-pad for easy access. Given the new two-handed approach to combat in Skyrim, Bethesda didn’t want to limit players to eight items. Instead, pressing up on the D-pad pauses the action and pulls up a favorites menu. Anything from your spell library or item inventory can be “bookmarked” to the favorites menu with the press of a button. How many items appear on that menu is up to each player. Bethesda isn’t placing a cap on the number of favorite items, so theoretically you could muck it up with every single item you own. Though you can choose how many items appear, you can’t determine the order; items and spells are listed alphabetically.

 

I may be misinterpreting this, but it seems to me that this means every time you want to switch to another loadout that the game pauses the action and you have to sort through your loadouts and then pick which one you want.Did I read this correctly?If I did, it sounds terrible, this would mean that when I'm playing as my mage, every time I wanted to switch to another set of spells, the game would pause.How is this better than Oblivion's, where the game would stay in real-time whenever I switched spells?This means that in each battle they'll be several pauses throughout, which would really slow me down.Someone please tell me I read this wrong.

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i think the d pad will still hold other hotkeys just that UP will bring up the favorites screen. i really doubt they'd make it so only the Favorites Menu is the only hotkey. down, left and right prply hold hotkeys too. so dont think of it as removing hotkeys for a Favorites Menu, they just added a Favorites Menu button.
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Found this on Gamerant:

 

With smooth and streamlined access to menus as their guiding light, Bethesda has used the console’s controllers to their full potential. The D-pad will not only grant access to various weapons, but nearly all essential menus. Simply pressing ‘up’ on the pad will bring up the player’s favorites menu, into which they can place any and all items and weapons they’ll frequently be using.

 

Granted it's just a translation of Gameinformer's article, but it's interpretation implies that the favorites menu is only where you map what spells or equipment you'll be using, and that you would cycle through it with some other method.I would rather prefer it this way, because it implies that time wouldn't stop just so you could switch a weapon or a spell.If that were true, I don't see why someone would want to use the favorites menu, if it paused the game just like bringing up the menu does.

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