Jump to content

[WIP] Godzilla in Fallout 4


noptasis

Recommended Posts

 

Since I was working with a deathclaw model as a basis, since I wanna use the skeleton/animations, the arms used to be quite a bit larger- and still are deceptively big. It's just that the pose is kinda awkward and the rest of the body is big too.

With nifskope you can shrink the arms of the skeleton to make his arm smaller and still correctly follow animation. Pretty much the same way people made bigger butt and boobs.

You can then give him this edited skeleton when GECK comes out.

 

Wasn't Nifskope having trouble importing that stuff for FO4, last I checked?

Link to comment
Share on other sites

I don't have the game yet so I cannot try anything but I'm pretty sure it's possible to edit nif to a certain degree and add them back to FO4. Since Nifskope is still in Pre-Alpha most functionalities might not be available though.

A few people have edited skeleton already. Like this http://www.nexusmods.com/fallout4/mods/2677/?

 

What still doesn't work is exporting from 3d program to Nifskope.

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 months later...

Alright, been a while. Made a crapton of progress after taking a big break waiting for the geck. I went ahead and made a new low-poly by retopo-ing the sculpt, which turned out pretty well, and baked normal, AO, and spec maps. Struggling with the color maps, though. Never was good at drawing, so if anyone knows textures well and wants to help make this thing, lemme know.

 

http://i.imgur.com/0Yf3f6W.png

http://i.imgur.com/2nATIj1.png

http://i.imgur.com/42eevoH.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...