Ares1 Posted April 12, 2011 Share Posted April 12, 2011 Hi... I am having issue with merging plugins in my mod everytime I try to merge anything i run into duplicate worlds or when there isnt a duplicate worlds message I fall through the ground in game.... can someone explain to me the process of merging mods together when modding so I can avoid this or can you help me with the no ground bugs? thanks... if you need more information please tell me what you need :D Link to comment Share on other sites More sharing options...
jamochawoke Posted April 12, 2011 Share Posted April 12, 2011 Are you using TES4Gecko to merge plugins? Link to comment Share on other sites More sharing options...
Ares1 Posted April 12, 2011 Author Share Posted April 12, 2011 Are you using TES4Gecko to merge plugins? yes Link to comment Share on other sites More sharing options...
jamochawoke Posted April 12, 2011 Share Posted April 12, 2011 Are you trying to merge two mods together that use the same worldspace? Cells? Link to comment Share on other sites More sharing options...
Ares1 Posted April 12, 2011 Author Share Posted April 12, 2011 (edited) Are you trying to merge two mods together that use the same worldspace? Cells? yeah I have a large worldspace to work with in my mod and another person in my team so far we are trying to find a way for both of us to edit the landscape and merge it into one master file of our progress until we finish the land... Edited April 12, 2011 by Ares1 Link to comment Share on other sites More sharing options...
jamochawoke Posted April 12, 2011 Share Posted April 12, 2011 I know that teams working on landscapes together did it in two ways: Assign a cell to one person and one person only. This made it easy to merge later on. or They would .esp swap. A file would be kept on a server and someone would be scheduled to work on something. They'd work on it for a week or 2 days or whatever they were scheduled for where nobody else would touch the file. Then they would re-upload the file onto the server. Then when they were done someone else in the rotation would have at the .esp. This avoided conflicts. Link to comment Share on other sites More sharing options...
Ares1 Posted April 12, 2011 Author Share Posted April 12, 2011 (edited) I know that teams working on landscapes together did it in two ways: Assign a cell to one person and one person only. This made it easy to merge later on. or They would .esp swap. A file would be kept on a server and someone would be scheduled to work on something. They'd work on it for a week or 2 days or whatever they were scheduled for where nobody else would touch the file. Then they would re-upload the file onto the server. Then when they were done someone else in the rotation would have at the .esp. This avoided conflicts. ok, thats what we've been doing for a while but we had an interior and evterior file and we'd swap between them we also have a master file for the filal merge but when i found out esps over 40mb will not load I merged the exterior to the master and here we are :( Is there no way to fix the no ground bug? I have backups at every swap so i could go back but id prefer not to Edited April 12, 2011 by Ares1 Link to comment Share on other sites More sharing options...
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