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Trouble with my mod...


Ares1

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Hi... I am having issue with merging plugins in my mod everytime I try to merge anything i run into duplicate worlds or when there isnt a duplicate worlds message I fall through the ground in game.... can someone explain to me the process of merging mods together when modding so I can avoid this or can you help me with the no ground bugs? thanks... if you need more information please tell me what you need :D
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Are you trying to merge two mods together that use the same worldspace? Cells?

 

yeah I have a large worldspace to work with in my mod and another person in my team so far we are trying to find a way for both of us to edit the landscape and merge it into one master file of our progress until we finish the land...

Edited by Ares1
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I know that teams working on landscapes together did it in two ways:

 

Assign a cell to one person and one person only. This made it easy to merge later on.

 

or

 

They would .esp swap. A file would be kept on a server and someone would be scheduled to work on something. They'd work on it for a week or 2 days or whatever they were scheduled for where nobody else would touch the file. Then they would re-upload the file onto the server. Then when they were done someone else in the rotation would have at the .esp. This avoided conflicts.

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I know that teams working on landscapes together did it in two ways:

 

Assign a cell to one person and one person only. This made it easy to merge later on.

 

or

 

They would .esp swap. A file would be kept on a server and someone would be scheduled to work on something. They'd work on it for a week or 2 days or whatever they were scheduled for where nobody else would touch the file. Then they would re-upload the file onto the server. Then when they were done someone else in the rotation would have at the .esp. This avoided conflicts.

 

ok, thats what we've been doing for a while but we had an interior and evterior file and we'd swap between them we also have a master file for the filal merge but when i found out esps over 40mb will not load I merged the exterior to the master and here we are :( Is there no way to fix the no ground bug? I have backups at every swap so i could go back but id prefer not to

Edited by Ares1
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