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Caps to Military Grade Rounds


shaggy08251993

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I'm making an .esp file to make caps into military grade rounds like from Metro 2033. Everything works great except for one problem...

The bottlecaps (military grade rounds) use the 308 bullet model I pointed it to, but it also uses the model of a box of ammo. Can someone suggest to me how to get it to only use the bullet model and not the box?

 

What I'm saying is that using something like "player.placeatme f", it spawns both a box and a bullet...but they're both counted as the same item. If I pick up the bullet, the box disappears. If I pick up the box, the bullet disappears.

 

Image included.

Edited by shaggy08251993
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No it does exist, the OP is using the right mesh, just had to select the ammo box and remove that block. I could make the mod sometime Saturday if the OP didn't intend to release it.

I'm in favor of that. I wonder if Shaggy didn't even finish the mod. :/

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