mrspongeworthy Posted December 14, 2015 Share Posted December 14, 2015 Trying to start a thread specific to draw-distance issues and tweaks: I've been trying to track down how uGrids and other LOD functions work in FO4. Ultimately what tends to bother me so far are light-sources which don't show up, causing very obvious "pop" . In FNV and Skyrim there were edits which could be made, along with mods, which tweaked the LOD of light emiting objects so that they would show up at essentially any distance. This was very cool (and, on my system, had zero performance impact). Avoiding uGrids = 7 would be great, since that has such a huge performance impact. So other tweaks, again like those in FNV and Skyrim that enabled not just light-sources but also building etc. to draw at extreme distances even with ugrids=5 would seem to be the best option. If anyone has figured anything out (I have not)... In FO4 the only way I've so far figured out how to get light-sources (as well as certain other things) working at a greater distance is to move to uGrids = 7, upon which I discovered something interesting. I would appear as if we can run ugrids=7, save, switch back to ugrids = 5 and still load those saves without crashing. Nice if correct, since we can try 7 and play for an extended period without jumping through hoops if we need to revert to 5. How I tested this: -Save game in Sanctuary hills at night.-With default 5 ugrids walk toward Red Rocket. Watch as the light for the rocket appears about in the middle of the bridge.-Set ugrids = 7 (and increase exterior cell buffer. I'm using the Fallout 4 Configuration Tool to do so).-Load the save and take the same walk again, notice that the light for the rocket appears much further away. So ugrids = 7 certainly appears to be working (also, if you are using a tool to monitor frame-rate you will probably see a considerable drop.)-Save the game a the Red Rocket (thus you have a save with uGrids = 7).-Quit and set ugrids back to 5.-Launch game and load the save you just made at Red Rocket (with ugrids = 7). I've tried that several times, and tried several different saves, and it always seems to work. Discussion? Anyone else found this to be working? Anyone figured out other ways to accomplish increased draw distances without resorting to ugrids tweaks? Link to comment Share on other sites More sharing options...
Purr4me Posted December 15, 2015 Share Posted December 15, 2015 Anyone figured out other ways to accomplish increased draw distances without resorting to ugrids tweaks?When the Publisher releases the Ck, I will make you all 1 mod that covers this issue, crank up the speed so no need for ini effects need be touched...loan on all the mods and packs you want to slow it back down. but, this method is precise, there wont be any differences if you so edit that line anyway, this code is done internally across the Entire game.Not static loads, every where. To answer your question: Yes. I need a willing guinnie pig for some tests , plugin's to this effect...but it can only be done with the raw game and zero tweaks done to anything so we get Unbiased opinions and observations of the out come. Link to comment Share on other sites More sharing options...
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