Jump to content

mrspongeworthy

Premium Member
  • Posts

    151
  • Joined

  • Last visited

Nexus Mods Profile

About mrspongeworthy

Profile Fields

  • Country
    United States

mrspongeworthy's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Never bothered with Profiles before as I generally get a game modded the way I want and leave it that way. But after a persistent problem with Skyrim VR I thought I would make a new profile so I didn't have to constantly remember which mods are active in my main profile. Let's call these profiles "MAIN" and "TEST". I turned on profiles (but NOT ini & save functions), named my two profiles, and used the "draw a line" widget to clone my existing mod setup from MAIN to the new TEST profile. All *looks* good in Vortex. I can switch profiles. I can see which mods are supposedly deployed, but other than texture and mesh mods ZERO of my mods that are showing up as deployed in my new TEST profile are actually deployed at all. They are all completely non-functional. I've even purged and re-deployed the list. Nada. I feel like an idiot but I can't for the life of me figure out what I've done wrong. What the heck am I missing in this process? Thanks! EDIT: Leaving this here for others who have the same problem: Vortex transfers the mods and has them deployed but NOT activated. You must manually re-activate all the plugins you want active. Gleep!
  2. Well, you hopefully read my constructive criticism in the previous thread, and I'm doing my best to give the new layout a chance, but I'm about to switch back to the old one after several days on the new one. It just has too many problems. Yes, the old design looked a bit "amateur", but it also worked well and was easy to find things on. It also took up a LOT less screen-space. I feel like I'm browsing on my phone or something with this new layout, rather than a nice big computer monitor. The new layout makes me claustrophobic. Anyway, here is hoping you are willing to get a handle on what's wrong with the new design and tackle it. My suggestion? Go back to the old version and just "professional it up." Tone down, but don't completely eliminate the "gamey" colors. Make the rounded buttons into rectangles (or nearly). Go to more subtle 3D effects but don't go nearly as flat/low contrast as you have in this design. That way you've got all the functionality and overall layout of the old site, but you've made it more professional looking. Best of both worlds.
  3. OK, so my 2cents worth: The new site "looks" fine from a purely aesthetic point of view (although, as others have pointed out, it seems to take way more space and require way more scrolling), but the designer(s) have fallen into the current trendy UI trap of "low contrast" and "flat" design. Unfortunately, as "nice" as the new site may look, in terms of being visually appealing (that's pretty much subjective anyway), flat and low-contrast designs do make UIs harder to use. Many of us in the IT industry have been complaining about this new design paradigm since it boomed in popularity around 5 or 6 years ago, saying that it's harder to see, harder to use, and slower than UIs that have depth and contrast. This has finally been born out in a study: http://www.theregister.co.uk/2017/09/05/flat_uis_designs_are_22_per_cent_slower_official/ and https://slashdot.org/story/17/09/05/1750238/its-official-users-navigate-flat-ui-designs-22-percent-slower?sbsrc=md . And while that's a relatively small study, I think anyone that works with everyday computer end-users every single day (like I do) will tell you that these designs are, indeed, quite detrimental to productivity. (Use a Mac running SL for example, then try using one running HS - the degradation in usability is stark.) So what should you do with the new design? 1) Make sure that all buttons look like buttons, and that all links are obviously links. 2) add some depth back to the design and 3) add some contrast back into the design - everything doesn't need to be subtle changes. Finally, take an objective look at the old design and the new design side-by-side and then go looking for every feature/section of the site. Is there anywhere at all where navigating the new design takes more steps to get from "page x" to "page y"? If so then that's a flaw in the new design that should be corrected (i.e. don't make it more time-consuming, or more difficult, to get from point a to point b). Please take this as constructive criticism, which is what it is meant to be. Your new design is certainly no way near as bad as some other sites I've seen, you've (thankfully) gone only half-way towards the flat-UI paradigm, but there is no doubt that backing away from the flat/low-contrast design will make your new site easier to use. (Remember, designers, *you* designed it - so you know where everything is and how it works. Everyone else in the world has to figure it out.)
  4. The only thing I've found so far that does this in FO4 is the ugrids setting unfortunately. I can run mine at 7 without issue (helps with exactly the scene you describe), but YMMV. I know in Skyrim, FNV etc. there were a number of LOD mods and tweaks that worked wonders for long-range LODs of all kinds (buildings, light sources, etc.) with almost zero performance hit, but I've found nothing similar for FO4.
  5. So, I'm not big on high-speed frantic combat. Much prefer the old DAO-style. But, there are occasionally some nice moments in DAI where you get just the right combo and get like 1 to 2 seconds of awesome slow-motion. I would love a mod that activates this on, say, every critical hit. Or any hit maybe. Or every third hit. Something like that. Or possibly in the form of a special rune. Or whatever really (well, not a hotkey since they programed DAI to be too stupid to understand a controller and keyboard at the same time). Generally, I think a mod that enabled a lot more of this cinematic slow-mo kind of combat would be great.
  6. I'm sure this has been touched on before, but please, for the love of all that is good and unholy in the world, get rid of the chaos caused by the hard-linking wacky way the current version works. It's a nightmare. At the very least give us the option of a mode that works just like the old one did; installs actual files where they belong. I don't really care, at all, if that means it takes slightly longer to activate and / or deactivate mods. What I do care about is that when I get a game modded and working exactly as I like I can back it up and / or restore it easily and properly, understand where the damn files actually are, not worry about deleting files in directories completely unrelated to the game, etc. etc. etc. It all worked just fine before, and it's a pain in the arse now... Other than that I've actually had relatively few issues with NMM over the years. Occasional bugs, sure, but in general it's been pretty solid for me and an excellent tool.
  7. Well, rats. That really doesn't work with the controller, at least not well. Honestly it's not information I would ever want to see anyway as it's totally immersion-breaking to me to have that junk up on the screen. I gave up trying to play DAI with a keyboard and mouse, it was just too difficult and frustrating. Did it for a while way back when both CE and DAI Cinematic tools worked and I could override many limitation of the UI, but as far as I can tell neither of those items really works well with the final release of DAI. Thanks for the help though. I appreciate it!
  8. Currently on Windows 10 (everything clean installed). Previously was on Win 7. It behaved the same way for me on both systems. I guess I just thought that it was something I would have to find a mod to remove. I have the GOTY edition (because it was cheaper to buy that than to purchase the DLC individually at this point, even though I already had the base game.) It should be fully up-to-date, but I'll run another "check for updates" in the Origin client when I get a chance... Here is a pic with the entire HUD turned off (it's a very threatening Fennec. Fennecs swoop. Swooping is bad.) (Or, at least, you would see a pic if the Nexus forums understood dropbox links, which apparently they don't... I'll try something else... OK, I give up, Nexus apparently doesn't know how to display images shared via. a dropbox url, so here is just a link where you can see it:) Example with HUD completely disabled.
  9. Rats. Doesn't work for me. (That's always been turned off for me, doesn't do any thing to remove the floating info in Tactical mode for me.) Even completely disabling the HUD still gives me that info (always has.)
  10. tl;dr - I would like to remove the floating info that hovers over targets in Tactical mode. Most of the time it's just in the way. I can't see what's happening, can't tell where my character is, etc., because there is this information box hovering over everything. Longer version: After being terribly disappointed with DAI, I decided to wait until the game was fully patched, updated, etc. before trying to do one good full play-through. (I was also waiting for TriDef to release a stereoscopic profile, which they did. Let me tell you, even though I like DAI probably 5% as much as DAO, it is a stunningly beautiful world. Rendered stereoscopically it's simply jaw-droppingly gorgeous.) Things are pretty good now. I am using some mods, because I still just can't tolerate a few things, like wearing silly PJs during critical cutscenes in Skyhold that should have emotional impact instead of silliness. All in all, many of my concerns have been addressed and the game is quite a bit more playable than it was originally. (I probably helps that I've finally given up and bought a wireless XBOX One controller since so many games "for PC" are now crippled by console-centric controls). But one thing really bothers me and I'm hoping there is a way to remove it; I would like to remove the floating info that hovers over targets in Tactical mode. Most of the time it's just in the way. I can't see what's happening, can't tell where my character is, etc., because there is this information box hovering over everything. I've looked through the game's settings and tried googling of course. But so far no luck. I also feel it's information I would rather not have. I don't want to know all of an enemy weaknesses and strengths; I would like to have to discover those on my own. Anyone have any idea how I might go about this? Seems like something that should be an easy option, but nope... Or I'm missing it... Thanks.
  11. OK, so for those wishing to do a migration with as little work as possible (AND either already own or don't mind buying, versions from Steam and Origins): Here is what I did, and it appears to be working 100% at this point (played for a few hours). 1) Install the Origin version, which apparently will not download any DLC of any kind (nothing I did made it work, I didn't bother to call support because I already have the Steam version.) Run the Origins version at least once to make sure your DLC is not working (if it is, obviously, you are done and can skip the rest of this). 2) Install the Steam version, which will download and activate all DLC without issue. Run the Steam version at least once to make sure your DLC is working. 3) Completely delete the contents of the installed Origin version. 4) Copy the contents of the installed Steam version into the now empty folder for the Origin version. 5) Use the Origin client repair function. It should download and install the Origin version of the .exe file. 6) Install the LAA patch to the Origin version of the .exe file (make a backup first). If you aren't modding that's the end of the process. I wanted to download and install all of my mods and copy over the saves so: 1) If you have archived saves (these are the Character folders in DAO), copy those saves into the appropriate user/documents/bioware/dragon age/characters. 2) Run DAO in a window instead of full screen. Load a game and start downloading mods from the list of missing mods the game will throw up when you try to load a save that used mods. 3) Install those mods via. your preferred method. 4) If you have a copy of your user/documents/bioware/dragon age/packages/core you can also copy over anything still from the override folder to your new installation, so that you don't have to download all of your textures and other types of mods that don't really show up as "mods" when you try to load the game. I suppose that sounds complex, but it allowed me to get DAO up and running again with a minimum of my personal time spent (certainly much more quickly than trying to download and install every piece of DLC from the Bioware site manually and and then download and install all of the texture mods etc.) Hope that helps a few others trying to accomplish the same thing.
  12. Thanks for the reply. I would like to go with the Origin version, I think (well, I like the in-home steam streaming feature, but am worried that I won't have decent stability without the LAA patch which won't work with steam). And I own copies on Steam and Origin, both of which are supposed to contain all DLC (I actually own the original retail disc too, but that one doesn't include all the DLC). The Steam version download and installed all of the DLC without issue. The Origin version refuses to acknowledge that I have any DLC available... Not a surprise, I've always had terrible luck with the Origin system. But it's good to hear that it isn't a Win10 issue. If I stay away from the JB3 texture packs do you think I can get away with using only the Steam version?
  13. I finally bit the bullet, built a new PC, and decided it would get a CLEAN install of Win 10 (yes, I know, and I know about that too, and yes I DO like 7 better, but new APIs are Win 10 only etc. etc.) I was HOPING that DAO would install properly and work. I was HOPING that if it didn't I just just copy everything over (old drive is available). Looks like the Steam copy works OK, but Steam won't allow the large memory patch thingy and I need. So I also have the Origin version, which does not download my DLC. In both cases I have the "Ultimate" version, so everything should just "be there." I tried copying over all the DOA related folders in my User directory and the appropriate Origin directory from the old drive, but still no DLC (and not recognizing my mods that way either). So: 1) How are people getting this done now? 2) Does anyone know *every single* folder I would need to copy over to just make everything magically work? I've got the old drive installed internally. (I can even boot to it of course, but my point is to migrate...) I can copy anything from anywhere on the drive to my current install. Any help would be greatly appreciated. DAO is my single favorite computer game of all time, and I hope to keep it working.
  14. OK, thanks for the input. Sounds like none of the companions have significant unique interactions outside their specific quests. I'm going to stop worrying and learn to love the bomb...
  15. Realistically I'll probably only manage a single thorough play-through of FO4 simply because I don't have time in RL to invest in playing it over and over. I've been trying to find a (mostly non-spoiler) guide to what companions to take on specific quests, or if that even matters. I know from FO3, FNV, and Skyrim that it doesn't seem to make a lot of difference in Bethesda titles, but I'm hoping that maybe this has changed and that some companions may have special interactions in certain quests. For example, I'm using Codsworth whenever I'm specifically searching for my son, since Codsworth knew my family back in the day. I'm using Nick for all quests given through is office or anything that seems a bit "mystery story" oriented, etc. a) Is there any point in this (as there would be in a Bioware title of old), or not? b) If so, is there a guide somewhere? I've googled until my fingers bled, but no luck... Thanks!
×
×
  • Create New...