Deleted2948850User Posted December 17, 2015 Author Share Posted December 17, 2015 (edited) Sorry, missed that. Must be getting tired =P I meant how NPC's other than companions manage to have an infinite ammo pool with normal weapons. Btw, haven't tested it myself, but the +12 means you have infinite ammo for it as well right? Still not quite what I'm looking for. Edited December 17, 2015 by Guest Link to comment Share on other sites More sharing options...
Kingcato Posted December 17, 2015 Share Posted December 17, 2015 (edited) +12 just makes the weapon consume no ammo. I created a new "Strong's Minigun" and put it in his list. Also flagged it 'Non-Playable'. So no, i dont have infinite ammo. As for the NPC's, since they dont have special weapons, there must be somethin similar but on the NPC itself.As far as I remember, a Raider can pickup a nearby Flamethrower and fire it forever. Not sure though. Edited December 17, 2015 by Kingcato Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 17, 2015 Author Share Posted December 17, 2015 Exactly, if I knew how other NPC's can fire something forever I could apply that to companions/settlers so they'd only need a gun + 1ammo for it. I'm suspecting it might be linked to factions somehow, like companions/settlers don't initially have an infinite ammo pool,but acquire it once they turn hostile to the player faction. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 18, 2015 Author Share Posted December 18, 2015 Huh, not even necessary to make it unplayable on the +12 change, it's already invisible in inventories on just that change. Link to comment Share on other sites More sharing options...
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