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In game writing?


Elbethien

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your welcome :) that mod is great, coz Kyoma is a good serious modders

 

hey Elbethienm I think you can modify some mesh I take it, long ago I have downloaded Red Panda and admired it

so, this is just small question

I think .... so far companion mod in Oblivion section still there is no four legged followers that can follow player completely,

because they always stuck in stairs or steps.

I still not found any creature partner that not game breaking and can follow player anywhere without being stuck somewhere

so what do you think?

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Even my human companions get stuck sometimes. I think that is why CM Partners has that ring to call them close to you. And I use it often, having it on a shortcut button.

I also have one companion having a puppy that does follow him. If the puppy gets too much distance, it automatically gets teleported back to him.

It has a little script that does this. Would this be a good idea for you?

Edited by Elbethien
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Betty....
I take a look at your profile and your mod collection... its very astonishing
your works is great, kind of interest in this, later gonna try it out
- Aurora Borealis Bruma by Betty http://www.nexusmods.com/oblivion/mods/45806/?
- Jungle for Everyone by Betty http://www.nexusmods.com/oblivion/mods/46118/?
- Bettys Animal Planet by Betty http://www.nexusmods.com/oblivion/mods/46420/?
- Children In Town by Betty http://www.nexusmods.com/oblivion/mods/44915/?

thx for your concern, Betty

I respect you as fellow modders really
and about partner stuck problem I already implement that, I use this

if PetRef.GetDistance Player > 2500 || PetRef.GetInSameCell Player == 0
	PetRef.MoveTo Player 50 50 3
endif
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