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Need help getting rid of ghoul corpses in Sunshine Tidings Co-Op


IronLeg14

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Hi guys I hope this is the right forum. I searched ghoul corpses and nothing came up.

 

Anybody know of a safe way(mod) to remove the ghoul corpses at ST Co-op? I've tried moving them, blowing them up, ~delete and ~markfordelete. Nothing seems to work. They always come back or never disappear with the console commands.

 

Thanks and happy building!

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I personally dragged them out of the area and stuffed them behind some bushes. I think if you open the console, click the offending corpse, and type "removeme" and/or "markfordelete", save game and reload, they should be gone.

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open console

point corpse with mouse

 

1st test if you choose the right object with following command:

 

modpos z -10

if you choose right then corpse should go down. Else you have choose the incorrect object. Then you should move wrong object back:

 

modpos z 10

 

As soon you find the right object/corpse give following command:

 

markfordelete

 

This command doenst affect immediately. You must leave the current map zone with fast travel and come back, or quicksave and quickload game.

 

The problem is, when corpses are default objects and no random NPCs that die after you enter this map zone, they will be respawnt by the game, if you dont enter this zone for 2 ingame days. If this happens only a mod can help.

 

Sorry for my bad english, i hope i could help you.

 

 

Bla©k Widowmaker

 

PS: I was to slow. But dragging corps away dont help either if are default placements of the area.

Edited by Black Widowmaker
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Now it's time to get rid of that dead dog and raider in front of sanctuary also.

Or you just wait 2 ingame days, without (and thats important) entering this area. If the corpses are "decoration" they respawn to their original positions. If they are killed random enemy, their corpses will be cleaned up by the engine automatically - so nothing more to do. Just GO AWAY and STAY AWAY for 2 days. If you enter the area before the 2-days-timer is down, the timer will be reseted and the countdown starts over again.

Edited by Black Widowmaker
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