FeralGrin Posted December 16, 2015 Share Posted December 16, 2015 Hi Everyone, I have been trying to add some new uniforms for Minutemen.https://imgur.com/gallery/3TBMPMb/newSo, I have everything nearly done here. I used FO4 edit to create unique renamed versions of the Military Cap and Military Fatigues with new names and new item IDs (Minuteman Cap and Minuteman Fatigues). I extracted the .nif files for Ronnie's uniform which is where the Military Cap and Military Fatigues point. I edited the .nif files so that everywhere it said 'Ronnie' it now says MinutemanFatigues. I placed those in the correct meshes path under Data along with the new textures in the correct textures path. I can additem and the proper names show up. They are indeed different items than the original ones. But for the life of me I cannot figure out why it's still loading the old default textures.The image you see is the result of simply substituting Ronnie's uniform textures as a test. But I wanted unique items so I wasn't overwriting the standard fatigues. As far as I can tell everything should work. Any ideas what is causing the problem? Do I need to create a unique armature? Thanks Link to comment Share on other sites More sharing options...
jayasafunctionofe Posted December 16, 2015 Share Posted December 16, 2015 if you're not actually changing the model used by the new uniform you shouldn't need to replace the NIF. You can probably get away with doing a texture swap on the unique uniform item. I posted an example of how the Vault 111 Suit - Clean uses texture swapping in this thread. Link to comment Share on other sites More sharing options...
FeralGrin Posted December 16, 2015 Author Share Posted December 16, 2015 Hey! Thanks for this! Link to comment Share on other sites More sharing options...
FeralGrin Posted December 16, 2015 Author Share Posted December 16, 2015 (edited) So I followed the instructions on the aforementioned thread to the best of my ability.I still am not getting the desired result for some reason I am apparently not smart enough to suss out. I'm not really able to post images here yet so I guess I'll just provide links. Alternatively I could send you the .esp, material and texture files. But that's a bit presumptive, as it would no doubt take some extra effort on your part and I don't want to be nuisance. I'm fairly certain that I'm just doing some common knowledge, noob thing not covered by that thread.This is my 1st Fallout mod of any kind. Anyway here's a link to some images of my edits. http://imgur.com/a/vG6Ur EDIT: After poking around it occurred to me that I hadn't converted the BGSMs to JSON format.So, I did that thing. Converted the original BGSMs and then added my paths. It changed nothing. I'm officially baffled.http://imgur.com/uKo6iC7 Edited December 17, 2015 by FeralGrin Link to comment Share on other sites More sharing options...
FeralGrin Posted December 17, 2015 Author Share Posted December 17, 2015 OK, I discovered that some of my paths may not work even though they match the original structure. So weird.Apparently you have to drop everything before Clothes\ModName\~.Even though many of the default paths will include the next level up appending them seems to fix it.I haven't had a chance to completely implement this yet, so fingers crossed. Link to comment Share on other sites More sharing options...
FeralGrin Posted December 18, 2015 Author Share Posted December 18, 2015 Sure enough, that did the trick. Thanks for your help ja450n.There is one odd effect though. The new armature seems to cause some extra clipping with armor the default armature doesn't.I've tested every permutation of swapping things around to isolate the problem and it is indeed caused by the armature.I have no idea how though, as they appear to match completely. It's pretty weird. Link to comment Share on other sites More sharing options...
Recommended Posts