Kingcato Posted December 16, 2015 Share Posted December 16, 2015 Greeings, im looking for a "clean" way that allows me to change the rotation origin for workshop objects.From what i understand , the workshop building system is using the 'Bounding Sphere' from the 'BSTriShape' as Origin.Now with a 'BSConnectPoint' 'P-Ws-Origin' you can change the postion of the Origin. But that changes only the "Snap Point" of the Object, not the rotation center. Sure I can simply change the position of the 'Bounding Sphere' but .. come on thats dirty. Is there something like a 'P-Ws-RotationOrigin' ? Or maybe im missing something in FO4Edit? Just to be clear:'BSTriShape - Bounding Sphere' 'BSConnectPoint - P-Ws-Origin' (I want to Rotate around there) Link to comment Share on other sites More sharing options...
Kingcato Posted December 17, 2015 Author Share Posted December 17, 2015 Got it... 'P-WS-Rotation' was the one I was looking for. Captain Obvious strikes again! ^^ Link to comment Share on other sites More sharing options...
Ethreon Posted February 6, 2016 Share Posted February 6, 2016 so P-WS-origin only applies to the snap point associated with it? Can you elaborate on it a bit? Link to comment Share on other sites More sharing options...
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