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Disappearing NPCs


MonoAccipiter

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Hi, guys.

 

I'm pretty new to modding, but I decided to start this week and I've already made 3 (albeit small) mods. For my two first mods I've used FNVEdit as they didn't require the GECK and I was more comfortable with it, but with my most recent mod (Vicky and Vance Casino Gamblers) I've had to start using the kit as I wanted to place NPCs.

 

So what I've done is create two new npc types by copying over a NCRgambler record (there seems to be plenty) and a Gommorahgambler record. I've removed them from some factions that didn't seem fitting in Primm (Thestripdialoguefaction & gomorrahdialoguefaction) and placed one of the first type and 5 of the second type. Both were new records btw, what I mean by copied is giving them the same attributes/templace etc. I've linked them to some chairs that I changed to persistent references (as I tried to copy what populated casinos did) and set their enable parent to be the the VickyandVancecasinoenabler which enables the normal dealers and manager etc in the vanilla game (opposite to the parent, like the vanilla items/npcs). Now they seem to sandbox just fine and their dialogue is working, but if I load into a save in the Casino, or one that I made after I installed the mod, they suddenly disappear.

 

Could anyone help me figure out why this happens? Any help would be appreciated.

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What are the AI packages used by the NPCs that you copied? They might have an AI package that is set to have them wander around a particular location, like the first floor of the Gomorrah Casino or something. Depending on what package they have, they may go directly to the other location or you might find them walking up the road to get from Primm to there. They might even get killed along the way.

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