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Posted

Merry x-mas & a happy New Year
No problem here. Thanks
see ya when you come back.

 

we will continue the lessons.

Kitty Black

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Posted (edited)

Picking up where we left off, currently extracting main game mesh and textures to "source" folder in mo and then I will use the xedit apply script function to run an asset manager built in to that program and direct it to a folder for this project so named.

 

Idea is here to have Loose content available so nothing is missing for this test in order to find out if the data in question is being over ruled by another mods assets.

 

If you wish, I can post a screening showing the results...I still have the Original saved game here...you said one spot was in front of the megaton player house?

 

the spam messages will not spam if the character is at full health. So, no need to edit anything yet.

 

EDIT: Data found that these two mods use as extracted and placed into our work folder caught as missing according to xedits scripting and version 3.12

 

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Edited by Purr4me
Posted

Part 1 of many issues located "invisible food" caused from the following.

http://s26.postimg.org/7oov2gcqx/issue_part_1.jpg

Posted

here we clear IMCN and food mods as the culprits being the reason the food is not seen.

all our data shows up in game...but not when uuf3p is activated ,the food simply disappears.

so, we look for the textures and find out next "why not? "

http://s26.postimg.org/fvguu12tl/Issue_part_2.jpg

Posted (edited)

only 1 mesh file "Food item found in uuf3p's data base and zero textures of any food items...so now we look at all the other mods materials to locate the missing food."

 

  1. one mod at a time. you look for matches or half matches, a mesh calls for a texture but that is not there.

your saved game has tons of mods listed...see how much is involved...testing large quantities of data?

 

I would have to load every mod you have in order to find the problem you described.

 

not easy task, and it's time consuming..digging through all of that data.

 

( Advice ) so select the mods you having problems with and run only the games natural files and see if the problem still is present.

in reality, i could pick apart every mod ever made doing this. not really what I'm here for.

Edited by Purr4me
Posted

current load order of fresh saved game, ,new tests and more on Que.

 

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not even going to look...crossing my fingers I can replicate AS IS problems here.

Posted

so far, here is the fruit outside player house door.

http://s26.postimg.org/xa132azyh/imps_fruit_1.jpg

http://s26.postimg.org/48wqswfih/imps_friut_2.jpg

the file I made x-mas day has zero flaws and so far, I can not reproduce the problems

 

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so the glitch your having is not these two mods specifically but rather another mod interfering with it directly.

Most likely FWE is the problem. not these.

 

Kitty

Posted

@Kitty,

 

I gave the load order a quick once over and I see that the wrong version of MMM is being used or the instructions from Paradox Ignition are not being followed.

 

Also, there are unnecessary compatibility patches for MMM installed.

 

With over 140 files in the load order, graphic and other problems are to be expected.

Posted
  On 12/31/2015 at 2:34 PM, M48A5 said:

@Kitty,

 

I gave the load order a quick once over and I see that the wrong version of MMM is being used or the instructions from Paradox Ignition are not being followed.

 

Also, there are unnecessary compatibility patches for MMM installed.

 

With over 140 files in the load order, graphic and other problems are to be expected.

yeah I know, but there has been way too much effort in the matter here to bother with it, my soul concentration was his two mods Imp's and the other. I laid it all out in PM too. I duplicated every aspec here to find a solution.

 

see, he was stuck with Loot and so, edited files accordingly to loots "mess" so I know what got damaged. fixing the damage, "by passing it" is what this was mainly about. reassembling the data so it runs right was all I was concerned about. if you noticed, his load order that well, he no longer is using Loot but our favorite "Fomm" tools and I game him the Original templates so that load order is clean regardless of the version controls...we are way...past that.

 

all I can do is keep trying. If the data I outlined is followed thru, and the project mod in mo is set very last, no matter what, his wants and needs will be met. an over ride for an over ride..overriding the over rides. A real roller coaster.

 

and your correct...not to put any one down but if the path is to follow Paradox themes, then all bets are off, that is an Entirely different setup. Different data and a whole lot more instructive s I wanted to avoid.

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