Stormscape Posted November 24, 2003 Share Posted November 24, 2003 I need an idea. New Quest?A travelling merchant the vists Skaal Village, Thirsk, Raven Rock and Fort Frostmoth, changing places every three days?Vivec goes on vacation :P (youfind Vivec taking a vaction in Thirsk, which leads to a quest)Silt Striders expand to Solstheim, providing service to Fort Frostmoth?Fort Frostmoth Boatman provides one-way service to Dagon Fel?Any others? :bleh: Link to comment Share on other sites More sharing options...
Rynos Posted November 24, 2003 Share Posted November 24, 2003 I see already 2 problems with your mod... 1. What is you killed Vivic?2. Stilt Striders would freeze or go into hibernation due to the cold. Link to comment Share on other sites More sharing options...
Stormscape Posted November 24, 2003 Author Share Posted November 24, 2003 Hey, I didn't say it was practical! :lol: But remember, Vivec can keep coming back.And I think it's a bit obviously that I'm only gonna do one of them. Ok, for rapid transit service on Solstheim, what about expanding on that wonderful Dragon Riding service mod to include Thirsk, Skaal Village and Fort Frostmoth? But I think the travelling merchant is best, cause I already made a merchant in Thirsk... Link to comment Share on other sites More sharing options...
Switch Posted November 24, 2003 Share Posted November 24, 2003 Oh god. Vivec taking a vacation in Thirsk?! That is just so not him. Please don't include that, that'll put a lot people off immediately. He's a scholar, not a nord drunkard :P and he isn't even remotely outgoing. He just likes to stay in his palace and never go out, Almalexia said that herself. [/rant] I know these people aren't real, but I like to see some consistency in mods with the actual game itself :P it's up to you though. Just stating to you what I (and I think quite a few other people) will think... Link to comment Share on other sites More sharing options...
Stormscape Posted November 24, 2003 Author Share Posted November 24, 2003 Hey, I said it was an idea.So, we are down to Travelling MerchantWagon Train servicing ThirskORanother *gasp* housing mod, except this one is up in the vast cold northern expanses, along the coast. SoDoor number12OR3? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 24, 2003 Share Posted November 24, 2003 How about a new mining town based around the mount in the middle of the Insifer Plains? Link to comment Share on other sites More sharing options...
Stormscape Posted November 24, 2003 Author Share Posted November 24, 2003 Well, for one thing, Since I'm terrible with making great scripts (IE, the Raven Rock ones), it';D have to be built entirely when you arrive there. And I know what mountain you're talking about I think.... the one right below the words Isinfier Plains on the paper map right? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 24, 2003 Share Posted November 24, 2003 Yes, that one... And if you need help with scripting, I would be glad to provide some code. Apparently, working on multiple projects at once isn't supposed to be at all looked down upon *cough* Switch *cough*, and I need the experience anyways... Link to comment Share on other sites More sharing options...
Kethruch Posted November 25, 2003 Share Posted November 25, 2003 How about a quest for a lost nord King's treasure - It can be anywhere - There is a viking ship in a tomb in Vvardenfell, after all....Could have you get to the"top of the world" to find some item of power/legend to the Nords. Link to comment Share on other sites More sharing options...
Stormscape Posted November 25, 2003 Author Share Posted November 25, 2003 Ok, Kethruch's sounds good. Could be gotten by accident from the random mubling of a drunk Nord in Thirsk or something. And since It's easy to make entrances to tombs in Solstheim, due to I can just copy paste another tomb and simply change the objects found inside. Link to comment Share on other sites More sharing options...
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