Extort713 Posted December 17, 2015 Share Posted December 17, 2015 Hey guys, I'm trying to figure out how to change the Luminance/Glow/lighting, whatever you want to call it on weapons to different colors. An example of what I'm talking about would be the light given off of the Alien Blaster or the Laser Musket. Can someone please point me in the right direction of how to accomplish this, I'm having a very hard time finding ANYTHING about this online. The only thing that I've figured out from experimenting is that the glowing textures on the weapons are not the light source. http://i.imgur.com/7PwlmAQ.jpg http://i.imgur.com/bLrTiDT.jpg Link to comment Share on other sites More sharing options...
Fl0W Posted December 17, 2015 Share Posted December 17, 2015 (edited) you can control the color over the .nif mash file i tested the color on alienblaster_1.nif. (look for FX***** values, these control the lighting effects)I am sure you can also find the correct switches for the emit/glow intensity somewhere in that nif file.Please report back your findings of these values if you found them.http://i.imgur.com/3YnSw5a.jpg Edited December 17, 2015 by Fl0W Link to comment Share on other sites More sharing options...
Extort713 Posted December 17, 2015 Author Share Posted December 17, 2015 Yeah I already know how to change emissive colors and their intensity that's pretty simple stuff, but those FX Values do not emit light, they just glow. There is actually a light source above the gun that emits light onto the gun and onto other surfaces that gun is near; the question I'm asking is, how do you change the color of that light? Link to comment Share on other sites More sharing options...
nekollx Posted December 18, 2015 Share Posted December 18, 2015 so how do you get glows to work without nifscope allowing imports, i'm trying to make varients of all the human/ghoul eyes with glows, basically cat like eyes shape and glow to go with the night person perk but i cant seem to add a glow map to the texture sets for the eyes Link to comment Share on other sites More sharing options...
Extort713 Posted December 19, 2015 Author Share Posted December 19, 2015 Well I'm not talking about the glow maps, I want to edit the Light Source from the weapons, But for glow maps I did find this page http://wiki.tesnexus.com/index.php/How_to_add_glow_maps. To change the color of glowing stuff in game though, look for Emissive Color, and Emissive Multiplier in the Block Details on the BSLightingSaderProperty. I'm not sure if you can make stuff glow by doing that without testing it, but maybe you could; I'm not interested in testing that right now tho tbh, maybe tomorrow I will. Night Link to comment Share on other sites More sharing options...
nekollx Posted December 19, 2015 Share Posted December 19, 2015 so again how do you do that when we cant import anything into niffscope yet? Link to comment Share on other sites More sharing options...
Fl0W Posted December 19, 2015 Share Posted December 19, 2015 (edited) @nekollx:http://wiki.splashdamage.com/index.php/Basic_Texture_Overviewhttp://www.nexusmods.com/fallout4/mods/3635/? link to the glowmap in the bgsm fileenable Glowmap and emittance (white + ~1.00000) in the material editor. save glowmaps as DXT1 + mipmaps btw. I had visual distortions in my experiments with bgsm and glow map, and disabling the vanilla normal maps solved it for me. @Extort713At first i thought the emitting objects also project the light onto other object, just like you asked in your 1. post. But i was wrong. It just creates the halo on the mash itself. No projection. It seems that there is a light source in the mash that is not marked as such in the NifScope. My guess is, that this is due to the fact that NifScope for Fallout4 is still a WiP and its not "enabled" yet. I found a light source in the workshopstrobelight01.nif (59 NiPointLight) and tried to modify it, but with no luck.So my best guess is that this feature is just not supported in NifScope yet. But i am a Mesh edit newb, so i could be totally wrong. Edited December 19, 2015 by Fl0W Link to comment Share on other sites More sharing options...
Extort713 Posted December 19, 2015 Author Share Posted December 19, 2015 @Extort713At first i thought the emitting objects also project the light onto other object, just like you asked in your 1. post. But i was wrong. It just creates the halo on the mash itself. No projection. It seems that there is a light source in the mash that is not marked as such in the NifScope. My guess is, that this is due to the fact that NifScope for Fallout4 is still a WiP and its not "enabled" yet. I found a light source in the workshopstrobelight01.nif (59 NiPointLight) and tried to modify it, but with no luck.So my best guess is that this feature is just not supported in NifScope yet. But i am a Mesh edit newb, so i could be totally wrong. This is what I was actually asking about, my question was how to change the color of this hidden light source. I have been checking Nifskope's page every day for update just for this reason, because I have a new mod pretty much ready to publish except for this light issue which completely ruins it... Link to comment Share on other sites More sharing options...
JuJooGuppy Posted February 6, 2016 Share Posted February 6, 2016 There is a NiPointLight on the 'LaserMusket.nif" that is the controller for this, there is a LOT of controllers for the various stages. I am pretty new to editing and havent been able to successfully get any changes to take; I am not sure why honestly, the controls target the ambient, so i have tried messing with it to no avail. I *DO* know that this NiLightNode *IS* the light source you are seeking, as I went ahead and removed it entirely to see what effect that had. It removed the light emitting from the laser musket, period. So, it is what you are looking for. I can screen cap later today if you need.If you succesfully get changes to take, let me know, I am curious where I am going wrong. Hope this helps in some way. If you already knew this, apologies, just sounded like you didn't note this light node. Link to comment Share on other sites More sharing options...
jeffglobal Posted February 6, 2016 Share Posted February 6, 2016 (edited) bumpI was wondering, can you make a emissive source and it's light node, kinda orbit parts of an armor? I could use that. Not like sparkles, more like little orbs and they repeat, so the control system in the nif itself should be able to be self contained. Edited February 6, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
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