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The Forgotton Realms RP land


thejake1453

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ooc@ ninja just to let you know where you have written: "You see a mysterious man standing in the far corner of the Mythril Hall. He is unidentifiable as his face is shrouded in shadow, but from his red robes, you can safely assume he is a Red Wizard of Thay. Why a Red Wizard would be all the way up here, in the Spine of the World, you have no idea..." doent make much sense becuase the plot is that thre is a bounty on the heads of the slaad lords, a HUGE bounty, and the marshalling ground is mithril hall, so its safe to assume he is getting ready and marshaling at mithril hall to get the 2million gold
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Well this looks better, I'm in.

 

Character:

>Name: Pete Burns

>Race: Human

>Alignment: Choatic Good

>Class: Level 10 Sorcerer, Level 10 Red Dragon Diciple.

>Attributes:

>>Strength: 12 (+8 from Draconic Ability)

>>Dexterity: 13

>>Constitution: 14 ( +2 from Draconic Ability)

>>Intelligence: 18 ( +2 from Draconic Ability)

>>Wisdom: 15

>>Charisma: 12 ( +2 from Draconic Ability)

 

>Feats:

>>Dodge (Improved armor class against targeted enemy.)

>>Mobility (+4 Armor Class against attacks of opportunity.)

>>Combat Casting

>>Lightning Reflexes (+2 Reflex saves.)

>>Two-Weapon Fighting (Greatly reduced penalties for fighting with two weapons.)

>>Several miscellaneous roll modifiers

 

>Class Feats:

>>Dragon Diciple:

>>>Dragon Skin

>>>Breath Weapon

>>>Draconic Ability

>>>Half-Dragon

>>>Blindsense

 

Dragon Skin: +1 Armor for every 2 levels of Red Dragon

 

Breath Weapon: Fire Damage

 

Draconic Ability:

1st level - Strength +2

4th level - Strength +2

7th level - Constitution + 2

9th level - Inteligence + 2

10th level - Strength + 4, Charisma + 2

 

Half Dragon:

Darkvision, immunity to: Sleep, Paralysis, Fear, Fire.

 

Spells:

 

0-Level:

Resistance: Grants target +1 to saves.

 

1st-Level:

Expeditious Retreat: Caster’s speed increases by 150%.

Endure Elements : 10/- damage resistance against all elemental damage types.

Magic Missile: 1d4 + 1 damage/arrow; extra arrow at levels 3, 5, 7, 9.

 

2nd-Level:

See Invisibility: Target can see invisible creatures.

Fireburst: Nearby creatures take 1d8 fire damage/level.

Knock: Unlocks doors and containers.

 

3rd-Level:

Flame Arrow: Inflicts 4d6 fire damage/arrow; 1 arrow/ 4 levels.

Magic Circle against Alignment: Caster and nearby allies receive +2 AC, +2 saves, and immunity to mind-affecting spells from the specified alignment.

Scintillating Sphere: Crackling projectile deals 1d6 electricity damage/level.

 

4th-Level

Wall of Fire: Flaming wall inflicts 2d6 + level fire damage. Undead take double damage.

Isaac’s Lesser Missile Storm: Inflicts 1d6 damage/missile; 1 missile/ level.

 

5th-Level:

Hold Monster: Paralyzes target.

Firebrand: Balls of flame (1/level) explode for 1d6 fire damage/level each.

 

6th-Level:

Greater Heroism: Target receives +1/level temporary hit points and +4 to hit, and on saves and skill checks.

 

Equipment:

Clothes/Rings/Amulet:

Robe of Elemental Warding (20/- damage resistance against all elemental damage types)

Pete's Heirloom (Amulet made of a Red Dragon scale, Unenchanted)

 

Weapons:

2 (+2) Sickles, Bane of the Wicked (+2 Bounus vs Evil) and Bane of the Righteous (+2 Bounus vs Good)

___________________________

 

You can see a man walking towards Mythril Hall. From what you can see of his apperence he has been either suffered major burns to hs face and arms, but as he get closer you see that his entire body is covered with small, hard, red, scales, showing that he is of Red Dragon blood. His eyes also betray his bloodline, they are the deapest crimson, with slit pupils. He wears a finely made robe of various colours. You are unsure if he is here for reasons other than gold...

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ooc: What I said did make sense. Thay is very far away, and gold isn't enough incentive especially since the Red Wizards are filthy rich.

 

As the Half-Dragon entered, all noise stopped. Everyone turned to look at this new arrival with hate and disgust. It is clear they have not forgotten the Legion of the Chimera. However, the man in red doesn't seem to care. It appears as if he's waiting for someone...or something...

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What? Why are you all looking at me like that? Oh, I see, you're against me because of what some other Half-Dragons did. Well, you can *censored* yourselves with a Dwarven Waraxe. I'm not going to take it from a bunch of inbred hicks.

 

Then Pete noticed the Red Wizard, who didn't seem to care about his bloodline, infact, he didn't seem to care about anything.

Sick of looks he was getting from the rest, he climbed up the wall using his claws and rested on the roof, waiting for the rest of the party.

 

(OOC) EDIT: We can't do this thing with only 2 people.

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Ooh, I'm in. Assuming a 4th level character is ok, time to bring in one from my pen/paper campaign. Because I hate metagaming, I'm keeping his stats hidden. Thejake, if you want to see them (and I'm sure you don't trust me), PM me and I'll send you a copy. But the rest of you just have to deal with an unknown.

 

 

And if you have any common sense, use this thread for signups/OOC discussion, and make a new thread for the actual roleplaying. Otherwise it's impossible to keep track of what's going on.

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hey, can i add Summon Familliar to my spell list?

Also, we need rules, regulations and a CLEAR target.

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Ginji, it depends on what the familliar is.

well rules are pretty simple. i dont care how high your level is, dont act uber powerful

eg i ran upto the slaad lord and broke his neck, it was as easy as breaking the neck of a new bourn kitten.

the slaad lords are powerful, so powerful, the only way you can beat them is with a team effort, or hide in the shadows so when one team uses all the strength to almost kill him, but he uses the last of his powers to kill the team, you then run out of the shadows, stab him in the face, cut off his head and then claim the bounty. or i guess you could sacrifice your character to kill him, i dont know whatever, but my point is, you just cant run up and kill him, other wise there will be punishment.

 

there is a clear target, the 4 slaad lords, you just have to fight through an army of slaad to get to them, or sneak in or wait for the mithril hall army to attack the slaad army to distact them while you go straght for the lord whoop i said to much :ohmy: gave away part of some events.

(note: their a 4 armies, one each of the slaad lords, the armies are camped seperatly, so you will have to take out each lord, one by one)

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"rules"

 

So despite being a D&D game, you're not actually using the rules? If you aren't, I might have to take back that signup, I was hoping for something a little better organized.

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