Peregrine Posted May 21, 2007 Share Posted May 21, 2007 It's easy to do, it just means a little more work for you. And it nicely resolves all arguments about what someone can and can't do, since there are clearly established and fair rules that everyone understands. It's very simple:Lord Peregrine glares at TheJake, dropping his hand threateningly to his sword. "Enough of this. You know the rules here, don't make this turn ugly." Intimidate check, +15 bonus. 1d20+15 = 17+15 = 32 vs DC 10. Success.TheJake steps back, eyes going wide at the threat. "I.. I.. I'm sorry, sir. Of course you're right!" Lord Peregrine nods approvingly, and turns his attention to the rest of the party. "Anyone else have any arguments they'd like to make?" The hand still resting on the hilt of his sword makes his intent perfectly clear. You only write your post up to the point where you need to start rolling dice, and then wait for the result before continuing. In combat, that means one round per post, out of combat, it might be longer if there are no major rolls to make. Link to comment Share on other sites More sharing options...
thejake1453 Posted May 21, 2007 Author Share Posted May 21, 2007 yes but when you have to use a die, they could be lying, they could be telling the truth.i dont any one to die because of a low constitution or a bad die roll. its more an action RP but with no uber characters.you say its a dungeon&dragons world with none of the real rules.i say "yes, but then when you read books based in the dungeon&dragons world, do the characters actually say, alright i got a intimadate check +15 which results in 1d20+15 = 17+15 = 32 vs DC 10. Success you have no choice but to be scared haha i got luck, yay! ? no, you dont read that in the books, i want this to be like a book we are wrighting together, except it wont get published. using me as an example for intimadation is a bad idea, because in almost all scenarios, you will die, becasue my character is a dwarven gutbuster, and gutbusters don't get intimadated, they go into a beserker fury and rip you apart. Link to comment Share on other sites More sharing options...
Peregrine Posted May 21, 2007 Share Posted May 21, 2007 yes but when you have to use a die, they could be lying, they could be telling the truth. This is why YOU roll the dice for everyone, people just post what they want to do. If people can't trust the DM, there's no real point in playing. And nobody can cheat by adding fake bonuses, since you have a copy of everyone's character sheets. i dont any one to die because of a low constitution or a bad die roll. its more an action RP but with no uber characters. It's virtually impossible to die in a D&D game, especially one where you have 20th level characters capable of throwing around True Resurrection without a second thought. It only really happens in three cases: 1) The character and/or player is incredibly stupid and throws away all common sense. 2) The DM is a moron (and/or spiteful/sadistic, I've seen these) who can't read encounter level charts, and hits the party with something so powerful they have no chance. 3) The player wants his character to die, for the heroic sacrifice, roleplaying a berserker, whatever. no, you dont read that in the books, i want this to be like a book we are wrighting together, except it wont get published. Honestly, I don't think enough people here have the maturity or writing talent to do that. But you're right, it won't get published, since the writing is going to suck beyond belief. All that's left is a little good old fashioned kick-the-door-down-kill-stuff-grab-the-loot monster bashing. using me as an example for intimadation is a bad idea, because in almost all scenarios, you will die, becasue my character is a dwarven gutbuster, and gutbusters don't get intimadated, they go into a beserker fury and rip you apart. And this is exactly why you have rules. I could say that my character is an amazing diplomat capable of persuading anyone of anything, and his threat is just that persuasive. Or maybe he's an epic-level wizard, and he paralyzes you, charms you, and turns you into a nice loyal minion. Or maybe he's just a better fighter, and responds to the berserker rush by calmly cutting your head off. So the only fair answer is a set of objective rules, I roll an intimidate check and we see what happens. And I promise you, this will happen. It's no fun when people don't have their own agendas and conflicts. If I do play, and the party ends up too nice and cooperative, I'll backstab them all just to make things interesting! ============================== As for your sig: "300 WAS NOT HOMO EROTIC!!!!!!!!!!" Yes it was. It was one of the most homoerotic movies ever created. Two guys having sex would be less homoerotic than 300. The only way that movie is in any way heterosexual is if you're a woman. Not that this is a bad thing, if you're into that, but lets be realistic here. Link to comment Share on other sites More sharing options...
thejake1453 Posted May 21, 2007 Author Share Posted May 21, 2007 i'll say it again, its more an action RP with no uber characters, just say what you do, dont bother rolling a die, its practicly pointless over a computer unless someone creates a program where you put in your stats etc and it rolls automaticly.i justwant it too be like a book! oh and if the party does get too nice and co-operative, i incourage you to backstab them, tho i dout they will be best friends and be really nice since ninjalord is a red wizard of thay, and knowing ninjalord, he'll probably backstab them anyway at one point or another Link to comment Share on other sites More sharing options...
Peregrine Posted May 21, 2007 Share Posted May 21, 2007 i'll say it again, its more an action RP with no uber characters, just say what you do, dont bother rolling a die, its practicly pointless over a computer unless someone creates a program where you put in your stats etc and it rolls automaticly.i justwant it too be like a book! English 101 is your friend. If you want it to be like a book, learn to write properly. And this applies to pretty much everyone on this forum, not just you, by the way. oh and if the party does get too nice and co-operative, i incourage you to backstab them, tho i dout they will be best friends and be really nice since ninjalord is a red wizard of thay, and knowing ninjalord, he'll probably backstab them anyway at one point or another And this is exactly why you need formal, objective rules. Player vs. player conflict has a lot of potential, but unless you have a very mature and talented group (and the forum members here definitely aren't) it just falls apart into a long "I do this", "no you can't, I win!", "no, I win! I win! YOU DIE!" argument. Neither side is likely to concede defeat, especially with the kind of egos that would immediately start off with epic level uber-characters. You need the rules system to objectively and fairly decide who wins and who loses. Otherwise, even if you step in and declare one of them is right, the loser will be resentful (for good reason!) at your arbitrary choice. Link to comment Share on other sites More sharing options...
thejake1453 Posted May 21, 2007 Author Share Posted May 21, 2007 listen no dice roling, if you want a roleplaying topic, make it your self.i'm not changing my mind. if you don't want to play because of the rules, then don't.if to peopel come to an ooc argument they either both loose or they can appologise and forget the entire thing.and i beleive most of the forum members are mature.i encourage backstabbing unlees of course in the litteral sense. side with the slaad, i dont care it will make it interesting. End of conversation peregrine, theres no die rolling, it is an action RP topic that you cant be uberpowerfulin. Endo of conversation, if you dont like it than too bad, dont post here. Link to comment Share on other sites More sharing options...
Peregrine Posted May 21, 2007 Share Posted May 21, 2007 iif to peopel come to an ooc argument they either both loose or they can appologise and forget the entire thing. I didn't say an ooc argument. Lets look at an example: Lord Peregrine walks over to the sleeping TheJake and hacks his head off. After taking all the loot, he begins defiling the corpse, because necrophilia is fun! See, realistic, in-character, and not at all uberpowerful. TheJake was sleeping and helpless, he trusted the wrong person, and he died. But 99% of the people here would refuse to accept that, and come up with something silly like "but he was only pretending to be asleep, he sees Lord Peregrine coming, and kills him. And then he eats the corpse, because cannibalism is fun!". Or it could be something as simple as a sword fight, or one of the many (even low-level) save or die spells. Who gets to decide whether it's a hit or not? and i beleive most of the forum members are mature. Can I have some of whatever you're smoking? Most of the people here are not mature enough to handle PvP without a strict set of rules. Just look at the characters that have been posted, all "look at me I'm god!!!!" epic-level ubercharacters. Well, at least they would be ubercharacters if any of them knew how to metagame and optimize properly... But the point is this kind of game doesn't work. I've seen it tried enough times already to know that with the people involved right now, it's just a question of when, not if, it turns into a big argument. i encourage backstabbing unlees of course in the litteral sense. side with the slaad, i dont care it will make it interesting. And tell me, how many of your players (yourself included) would accept it when I ambush them, backstab them, and kill them? End of conversation peregrine, theres no die rolling, it is an action RP topic that you cant be uberpowerfulin. Define "uberpowerful". And then reduce the stupid ubercharacters that everyone's posting to something vaguely approaching a sane level. A 22nd level wizard, by the Forgotten Realms lore, is going to end your campaign in one post that goes something like this: Round 1: appropriate divination spell, discovering the precise location of the first Slaad lord. Round 2: Greater Teleport to that location, quickened, maximized Time Stop. Round 3: Delayed Blast Fireball, Quickened Delayed Blast Fireball. Round 4: Delayed Blast Fireball, Quickened Delayed Blast Fireball. Round 5: Delayed Blast Fireball, Quickened Delayed Blast Fireball. Round 6: Delayed Blast Fireball, Quickened Delayed Blast Fireball. Round 7: Greater Teleport back home. I call this the tactical nuke. 160d6 damage, then teleport back to pick up the charred remains of the thing's skull. If that's not enough, feel free to use multiple Time Stop castings, save or die spells, piles of scrolls, whatever it takes. And this isn't even getting into the absolute stupidity of epic-level spells (spell: Kill All Slaads. Kills all Slaads in Faerun, no save. Drawback: to cast this, you must sacrifice a thousand innocent people), or any of the horribly metagamed and utterly broken characters I could come up with (like PunPun the Kobold). This is completely within the existing lore of the world, and appropriate to the character he posted. Link to comment Share on other sites More sharing options...
Malchik Posted May 21, 2007 Share Posted May 21, 2007 the jake1453 You don't need to have dice rolling if you don't want to but you do need to have combat rules. For instance, I enter your game as a new player, walk up to another player and say my character casts a spell that summons five evil creatures and attacks that other player. You would presumably call foul and say not allowed because that is an uber character. However if I simply walk up and knock him to the ground with a straight forward punch and add 'x unfortunately falls at a bad angle and breaks his neck' there is nothing uber. So you say again it is not allowed because one player may not post what happens to someone else. All they can post is their action i.e swinging a punch at player 2. Otherwise you end up with ludicrous dialogue George kills Jake with a rabbit punch to the carotid artery. Jake jumps out of the way and blasts George into nothing with a fireball. You can't do that, I said you were dead. You're the one who's dead, ha ha ha. And so on. I speak from experience here. Or suppose I post: using extreme cunning Malchik deploys his forces to distract the Slaad's attention. He creeps up silently behind it and cuts off its head, immediately teleporting to get the reward from (from whom by the way?). Now I am taking on your role because YOU are playing the Slaad. All I should be able to do is say Malchik, using extreme cunning, deploys his forces IN AN ATTEMPT to distract the Slaad so that he might creep up silently and cut off its head. You may then reply. Malchik kills the Slaad. The Slaad is not distracted and... The Slaad is distracted but senses Malchik before he is close enough to... etc. My question will then be, on what basis did you decide which happened? If you are not using dice to establish probability there is I think only one answer. That in your scenario there are only specific ways in which a Slaad can be damaged/killed and the players must discover these before trying to fight them. Otherwise you are saying it depends on how you feel at the time. Who is going to join in a game where you make up the rules as you go along, presumably to suit yourself? Once again, as others have asked, detailed rules are needed. You don't have to use dice but other players have to know you have made a plan in which they CAN succeed. You don't have to tell them what it is but they have to know it is there. Also you have to know what actions will harm and kill your own character. You state 'in almost all scenarios you will die' if attacking your character. We need to know that there are scenarios in which YOU will die if the player is lucky enough to find the means and that this is definite and you can't change your mind because you don't want to lose. If the ground rules are properly established you can avoid flaming and arguments generally. At the moment you haven't convinced me that the result of any action I make in game will not simply depend on the mood you are in at the time you reply. Convince me! Link to comment Share on other sites More sharing options...
thejake1453 Posted May 21, 2007 Author Share Posted May 21, 2007 fine here are some rules, but still no die rolling1 dont be a angel, simple cos you should know if your being one2 no uber powerful spells eg kill all slaad etc 3 when fighting do thing that are skillful, not telport fireball fireball fireball teleport back teleport fireball fireball etc4 no assainations unless in ooc someone wants you too5 dont act uberpowerful, its annoying6 if your going to betray the band dont get mad if they kill you with the last of their strength7 if you are betrey'd, kill the guy who betreyed youi'll continue later Link to comment Share on other sites More sharing options...
Peregrine Posted May 21, 2007 Share Posted May 21, 2007 2 no uber powerful spells eg kill all slaad etc3 when fighting do thing that are skillful, not telport fireball fireball fireball teleport back teleport fireball fireball etc5 dont act uberpowerful, its annoying That's NOT uber-powerful, according to the background lore of the world you're using. The two characters that have been posted so far are easily capable of that kind of stuff. I don't think you even realize what setting and players you're dealing with here. Following your "rules" would be completely out of character for them. You're talking about wizards with an absurd level of power, who are essentially above the laws of reality. There are GODS in some fantasy worlds that are less powerful than epic level wizards in the Forgotten Realms. Lets put this into perspective: going by the claims of the bible, your average 20th level wizard in the Forgotten Realms can duplicate every single miracle god or Jesus performed, up to and including creation of the universe. Yes, that's right, your average wizard would be GOD by the standards of a large percentage of the modern world. But you know, it wouldn't even be as complicated as mass fireballs. The more appropriate in-character action would be:Lord Peregrine chants a few words, and traces a few glowing lines in the air. "I wish for the heads of the four Slaad lords to be placed at my feet." With a shower of magical energy, the heads blink into existence at his feet. "Now then, I'll be collecting my reward," he announces. (For the less-informed, Lord Peregrine simply cast a Wish spell, a trivially easy task for an epic-level wizard). 6 if your going to betray the band dont get mad if they kill you with the last of their strength And who decides whether they succeed in killing me? You, the player of one of those betrayed characters? You have provided no fair and consistent method for resolving that kind of conflict. Not only that, but it contradicts your "no assassinations unless wanted by the victim" rule, since I don't want someone to kill me with the last of their strength (and I'm sure they didn't want me to betray and kill them either). Link to comment Share on other sites More sharing options...
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