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Dieselpunker

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firstly keep in mind that Fallout is not an FPS game, it's an RPG with FPS elements, so don't expect it to follow quite the same blueprints

secondly, if you're unable to find a mod to address this (in which case you might have to wait for the official construction kit to be released in the next month or two so more stuff can be modded) there's at least one perk that affects reloading (Quick Hands) and if memory serves I think there was a magazine that gave a perk towards it as well

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firstly keep in mind that Fallout is not an FPS game, it's an RPG with FPS elements, so don't expect it to follow quite the same blueprints

secondly, if you're unable to find a mod to address this (in which case you might have to wait for the official construction kit to be released in the next month or two so more stuff can be modded) there's at least one perk that affects reloading (Quick Hands) and if memory serves I think there was a magazine that gave a perk towards it as well

 

Yeah the game's genre has nothing to do with this being missing, its just bad game design. No mods add this currently, and perks don't add it either.

 

I guess I'll just wait, it probably requires scripting that can't be done currently.

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You don't even need to reload, just keep switching guns it reloads everything automatically. You would think this would be fixed but it;s been around since F3.

Yeaaahhh... I hate exploits like that but at the same time I wouldn't wanna pull out an empty double barrelled... Needs to auto-reload in your invent after 30 seconds or something ideally.

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